[gd_scene load_steps=19 format=2]

[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4]

[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
} ]

[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 5.0

[sub_resource type="CapsuleShape2D" id=3]
radius = 5.5
height = 3.75

[sub_resource type="Animation" id=4]
resource_name = "Look Down"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_down" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}

[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_right" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}

[sub_resource type="Animation" id=6]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_right" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}

[sub_resource type="Animation" id=7]
resource_name = "Look Up"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_up" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}

[sub_resource type="AnimationNodeAnimation" id=8]
animation = "Look Left"

[sub_resource type="AnimationNodeAnimation" id=9]
animation = "Look Down"

[sub_resource type="AnimationNodeAnimation" id=10]
animation = "Look Right"

[sub_resource type="AnimationNodeAnimation" id=11]
animation = "Look Up"

[sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 )
blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1

[sub_resource type="AnimationNodeStateMachine" id=13]
states/Idle/node = SubResource( 12 )
states/Idle/position = Vector2( -2901.63, -177 )
start_node = "Idle"
graph_offset = Vector2( -3591.37, -302.6 )

[sub_resource type="AnimationNodeStateMachinePlayback" id=14]

[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )

[node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 )
frames = SubResource( 1 )
animation = "look_right"

[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 2 )

[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -5 )
shape = SubResource( 3 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Look Right"
"anims/Look Down" = SubResource( 4 )
"anims/Look Left" = SubResource( 5 )
"anims/Look Right" = SubResource( 6 )
"anims/Look Up" = SubResource( 7 )

[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 13 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
