[gd_resource type="TileSet" load_steps=96 format=2]

[ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Walls_Tileset.png" type="Texture" id=1]

[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=2]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=3]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=4]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=5]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=6]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=7]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=9]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=10]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=11]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=12]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=13]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=14]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=15]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=16]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=17]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=18]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=19]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=20]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=21]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=22]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=23]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=24]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=25]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=26]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=27]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=28]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=29]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=30]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=31]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=32]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=33]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=34]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=35]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=36]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=37]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=38]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=39]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=40]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=41]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=42]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=43]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=44]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=45]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=46]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="OccluderPolygon2D" id=47]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=48]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=49]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=50]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=51]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=52]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=53]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=54]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=55]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=56]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=57]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=58]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=59]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=60]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=61]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=62]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=63]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=64]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=65]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=66]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=67]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=68]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=69]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=70]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=71]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=72]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=73]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=74]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=75]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=76]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=77]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=78]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=79]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=80]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=81]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=82]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=83]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=84]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=85]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=86]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=87]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=88]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=89]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=90]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=91]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=92]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=93]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=94]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

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0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
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0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 0, 3 ), SubResource( 4 ), Vector2( 1, 0 ), SubResource( 5 ), Vector2( 1, 1 ), SubResource( 6 ), Vector2( 1, 2 ), SubResource( 7 ), Vector2( 1, 3 ), SubResource( 8 ), Vector2( 2, 0 ), SubResource( 9 ), Vector2( 2, 1 ), SubResource( 10 ), Vector2( 2, 2 ), SubResource( 11 ), Vector2( 2, 3 ), SubResource( 12 ), Vector2( 3, 0 ), SubResource( 13 ), Vector2( 3, 1 ), SubResource( 14 ), Vector2( 3, 2 ), SubResource( 15 ), Vector2( 3, 3 ), SubResource( 16 ), Vector2( 4, 0 ), SubResource( 17 ), Vector2( 4, 1 ), SubResource( 18 ), Vector2( 4, 2 ), SubResource( 19 ), Vector2( 4, 3 ), SubResource( 20 ), Vector2( 4, 4 ), SubResource( 21 ), Vector2( 5, 0 ), SubResource( 22 ), Vector2( 5, 1 ), SubResource( 23 ), Vector2( 5, 2 ), SubResource( 24 ), Vector2( 5, 3 ), SubResource( 25 ), Vector2( 5, 4 ), SubResource( 26 ), Vector2( 6, 0 ), SubResource( 27 ), Vector2( 6, 1 ), SubResource( 28 ), Vector2( 6, 2 ), SubResource( 29 ), Vector2( 6, 3 ), SubResource( 30 ), Vector2( 6, 4 ), SubResource( 31 ), Vector2( 7, 0 ), SubResource( 32 ), Vector2( 7, 1 ), SubResource( 33 ), Vector2( 7, 2 ), SubResource( 34 ), Vector2( 7, 3 ), SubResource( 35 ), Vector2( 7, 4 ), SubResource( 36 ), Vector2( 8, 0 ), SubResource( 37 ), Vector2( 8, 1 ), SubResource( 38 ), Vector2( 8, 2 ), SubResource( 39 ), Vector2( 8, 3 ), SubResource( 40 ), Vector2( 8, 4 ), SubResource( 41 ), Vector2( 9, 0 ), SubResource( 42 ), Vector2( 9, 1 ), SubResource( 43 ), Vector2( 9, 2 ), SubResource( 44 ), Vector2( 9, 3 ), SubResource( 45 ), Vector2( 10, 2 ), SubResource( 46 ), Vector2( 10, 3 ), SubResource( 47 ) ]
0/autotile/navpoly_map = [  ]
0/autotile/priority_map = [  ]
0/autotile/z_index_map = [  ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 48 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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0/z_index = 0
