[gd_scene load_steps=5 format=2]

[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]

[sub_resource type="CircleShape2D" id=1]
radius = 12.0

[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
light_mask = 0
scale = Vector2( 0.5, 0.5 )
collision_layer = 0
collision_mask = 2
input_pickable = false
monitoring = false
script = ExtResource( 3 )

[node name="Sprite" type="Sprite" parent="."]
light_mask = 0
texture = ExtResource( 2 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
shape = SubResource( 1 )

[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 1 )
texture_scale = 0.3
color = Color( 0.698039, 0.211765, 0.984314, 1 )
energy = 1.5
range_item_cull_mask = 15
shadow_item_cull_mask = 0

[node name="Lifetime" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true

[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
