[gd_scene load_steps=3 format=2]

[ext_resource path="res://Levels/Traps/Spawn Trap.gd" type="Script" id=1]

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )

[node name="Spawn Trap" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
script = ExtResource( 1 )

[node name="Tile" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 8, 8 )
shape = SubResource( 1 )

[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]
