added enemy hitboxes and damage
This commit is contained in:
@@ -8,33 +8,33 @@ var health: int = 2
|
|||||||
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
velocity = Vector2.ZERO
|
velocity = Vector2.ZERO
|
||||||
|
|
||||||
if player and position.distance_to(player.position) > 1:
|
if player and position.distance_to(player.position) > 1:
|
||||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||||
|
|
||||||
velocity = move_and_slide(velocity)
|
velocity = move_and_slide(velocity)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_body_entered(body: Node) -> void:
|
func _on_player_detector_body_entered(body: Node) -> void:
|
||||||
if body.is_in_group('player'):
|
if body.is_in_group('player'):
|
||||||
player = body
|
player = body
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_body_exited(body: Node) -> void:
|
func _on_player_detector_body_exited(body: Node) -> void:
|
||||||
if body.is_in_group('player'):
|
if body.is_in_group('player'):
|
||||||
player = null
|
player = null
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_hitbox_area_entered(area: Area2D) -> void:
|
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||||
if area.is_in_group('player_weapon_1'):
|
if area.is_in_group('player_weapon_1'):
|
||||||
health -= 1
|
health -= 1
|
||||||
elif area.is_in_group('player_weapon_2'):
|
elif area.is_in_group('player_weapon_2'):
|
||||||
health -= 2
|
health -= 2
|
||||||
|
|
||||||
if health <= 0:
|
if health <= 0:
|
||||||
call_deferred('queue_free')
|
call_deferred('queue_free')
|
||||||
return
|
return
|
||||||
|
74
Enemies/Demon Boss.gd
Normal file
74
Enemies/Demon Boss.gd
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
extends KinematicBody2D
|
||||||
|
|
||||||
|
const SPEED: int = 30
|
||||||
|
|
||||||
|
var player: KinematicBody2D = null
|
||||||
|
var velocity: Vector2 = Vector2.ZERO
|
||||||
|
var health: int = 15
|
||||||
|
var hit: bool = false
|
||||||
|
var counter: int = 0
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(_delta: float) -> void:
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
|
||||||
|
if player and position.distance_to(player.position) > 1:
|
||||||
|
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||||
|
var angle = position.angle_to_point(player.position)
|
||||||
|
if abs(angle) > PI/2:
|
||||||
|
$AnimatedSprite1.scale.x = -0.563
|
||||||
|
else:
|
||||||
|
$AnimatedSprite1.scale.x = 0.563
|
||||||
|
|
||||||
|
if hit == true:
|
||||||
|
if counter < 15:
|
||||||
|
if counter % 5 == 0:
|
||||||
|
$AnimatedSprite1.visible = false
|
||||||
|
else:
|
||||||
|
$AnimatedSprite1.visible = true
|
||||||
|
counter += 1
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
else:
|
||||||
|
hit = false
|
||||||
|
counter = 0
|
||||||
|
|
||||||
|
velocity = move_and_slide(velocity)
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func _on_player_detector_body_entered(body: Node) -> void:
|
||||||
|
if body.is_in_group('player'):
|
||||||
|
player = body
|
||||||
|
$AnimatedSprite1.animation = 'Walk'
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func _on_player_detector_body_exited(body: Node) -> void:
|
||||||
|
if body.is_in_group('player'):
|
||||||
|
player = null
|
||||||
|
$AnimatedSprite1.animation = 'Idle'
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||||
|
if area.is_in_group('player_weapon_1'):
|
||||||
|
health -= 1
|
||||||
|
hit = true
|
||||||
|
elif area.is_in_group('player_weapon_2'):
|
||||||
|
health -= 2
|
||||||
|
hit = true
|
||||||
|
|
||||||
|
if health <= 0:
|
||||||
|
call_deferred('queue_free')
|
||||||
|
return
|
||||||
|
|
||||||
|
func _on_Player_Detector__Attack_body_entered(body: Node) -> void:
|
||||||
|
if body.is_in_group('player'):
|
||||||
|
player = body
|
||||||
|
$AnimatedSprite1.animation = 'Attack'
|
||||||
|
|
||||||
|
|
||||||
|
func _on_Player_Detector__Attack_body_exited(body: Node) -> void:
|
||||||
|
if body.is_in_group('player'):
|
||||||
|
player = body
|
||||||
|
$AnimatedSprite1.animation = 'Walk'
|
@@ -1,310 +1,251 @@
|
|||||||
[gd_scene load_steps=68 format=2]
|
[gd_scene load_steps=71 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||||
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3]
|
[ext_resource path="res://Enemies/Demon Boss.gd" type="Script" id=4]
|
||||||
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
|
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=5]
|
||||||
|
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=3]
|
[sub_resource type="AtlasTexture" id=3]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 640, 288, 160 )
|
region = Rect2( 0, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=4]
|
[sub_resource type="AtlasTexture" id=4]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 288, 640, 288, 160 )
|
region = Rect2( 288, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=5]
|
[sub_resource type="AtlasTexture" id=5]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 576, 640, 288, 160 )
|
region = Rect2( 576, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=6]
|
[sub_resource type="AtlasTexture" id=6]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 864, 640, 288, 160 )
|
region = Rect2( 864, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=7]
|
[sub_resource type="AtlasTexture" id=7]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1152, 640, 288, 160 )
|
region = Rect2( 1152, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=8]
|
[sub_resource type="AtlasTexture" id=8]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1440, 640, 288, 160 )
|
region = Rect2( 1440, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=9]
|
[sub_resource type="AtlasTexture" id=9]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1728, 640, 288, 160 )
|
region = Rect2( 1728, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=10]
|
[sub_resource type="AtlasTexture" id=10]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2016, 640, 288, 160 )
|
region = Rect2( 2016, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=11]
|
[sub_resource type="AtlasTexture" id=11]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2304, 640, 288, 160 )
|
region = Rect2( 2304, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=12]
|
[sub_resource type="AtlasTexture" id=12]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2592, 640, 288, 160 )
|
region = Rect2( 2592, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=13]
|
[sub_resource type="AtlasTexture" id=13]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2880, 640, 288, 160 )
|
region = Rect2( 2880, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=14]
|
[sub_resource type="AtlasTexture" id=14]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3168, 640, 288, 160 )
|
region = Rect2( 3168, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=15]
|
[sub_resource type="AtlasTexture" id=15]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3456, 640, 288, 160 )
|
region = Rect2( 3456, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=16]
|
[sub_resource type="AtlasTexture" id=16]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3744, 640, 288, 160 )
|
region = Rect2( 3744, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=17]
|
[sub_resource type="AtlasTexture" id=17]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 4032, 640, 288, 160 )
|
region = Rect2( 4032, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=18]
|
[sub_resource type="AtlasTexture" id=18]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 4320, 640, 288, 160 )
|
region = Rect2( 4320, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=19]
|
[sub_resource type="AtlasTexture" id=19]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 4608, 640, 288, 160 )
|
region = Rect2( 4608, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=20]
|
[sub_resource type="AtlasTexture" id=20]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 4896, 640, 288, 160 )
|
region = Rect2( 4896, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=21]
|
[sub_resource type="AtlasTexture" id=21]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 5184, 640, 288, 160 )
|
region = Rect2( 5184, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=22]
|
[sub_resource type="AtlasTexture" id=22]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 5472, 640, 288, 160 )
|
region = Rect2( 5472, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=23]
|
[sub_resource type="AtlasTexture" id=23]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 5760, 640, 288, 160 )
|
region = Rect2( 5760, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=24]
|
[sub_resource type="AtlasTexture" id=24]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 6048, 640, 288, 160 )
|
region = Rect2( 6048, 640, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=25]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=26]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 288, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=27]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 576, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=28]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 864, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=29]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1152, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=30]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1440, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=31]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1728, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=32]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2016, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=33]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2304, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=34]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2592, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=35]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2880, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=36]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3168, 160, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=37]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=38]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 288, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=39]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 576, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=40]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 864, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=41]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1152, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=42]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1440, 0, 288, 160 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=43]
|
[sub_resource type="AtlasTexture" id=43]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 320, 288, 160 )
|
region = Rect2( 0, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=44]
|
[sub_resource type="AtlasTexture" id=44]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 288, 320, 288, 160 )
|
region = Rect2( 288, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=45]
|
[sub_resource type="AtlasTexture" id=45]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 576, 320, 288, 160 )
|
region = Rect2( 576, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=46]
|
[sub_resource type="AtlasTexture" id=46]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 864, 320, 288, 160 )
|
region = Rect2( 864, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=47]
|
[sub_resource type="AtlasTexture" id=47]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1152, 320, 288, 160 )
|
region = Rect2( 1152, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=48]
|
[sub_resource type="AtlasTexture" id=48]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1440, 320, 288, 160 )
|
region = Rect2( 1440, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=49]
|
[sub_resource type="AtlasTexture" id=49]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1728, 320, 288, 160 )
|
region = Rect2( 1728, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=50]
|
[sub_resource type="AtlasTexture" id=50]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2016, 320, 288, 160 )
|
region = Rect2( 2016, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=51]
|
[sub_resource type="AtlasTexture" id=51]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2304, 320, 288, 160 )
|
region = Rect2( 2304, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=52]
|
[sub_resource type="AtlasTexture" id=52]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2592, 320, 288, 160 )
|
region = Rect2( 2592, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=53]
|
[sub_resource type="AtlasTexture" id=53]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 2880, 320, 288, 160 )
|
region = Rect2( 2880, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=54]
|
[sub_resource type="AtlasTexture" id=54]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3168, 320, 288, 160 )
|
region = Rect2( 3168, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=55]
|
[sub_resource type="AtlasTexture" id=55]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3456, 320, 288, 160 )
|
region = Rect2( 3456, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=56]
|
[sub_resource type="AtlasTexture" id=56]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 3744, 320, 288, 160 )
|
region = Rect2( 3744, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=57]
|
[sub_resource type="AtlasTexture" id=57]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 4032, 320, 288, 160 )
|
region = Rect2( 4032, 320, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=58]
|
[sub_resource type="AtlasTexture" id=58]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 480, 288, 160 )
|
region = Rect2( 0, 480, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=59]
|
[sub_resource type="AtlasTexture" id=59]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 288, 480, 288, 160 )
|
region = Rect2( 288, 480, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=60]
|
[sub_resource type="AtlasTexture" id=60]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 576, 480, 288, 160 )
|
region = Rect2( 576, 480, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=61]
|
[sub_resource type="AtlasTexture" id=61]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 864, 480, 288, 160 )
|
region = Rect2( 864, 480, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=62]
|
[sub_resource type="AtlasTexture" id=62]
|
||||||
flags = 4
|
atlas = ExtResource( 5 )
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 1152, 480, 288, 160 )
|
region = Rect2( 1152, 480, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=25]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 0, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=26]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 288, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=27]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 576, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=28]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 864, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=29]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 1152, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=30]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 1440, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=31]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 1728, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=32]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 2016, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=33]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 2304, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=34]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 2592, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=35]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 2880, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=36]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 3168, 160, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=37]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 0, 0, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=38]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 288, 0, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=39]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 576, 0, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=40]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 864, 0, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=41]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 1152, 0, 288, 160 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=42]
|
||||||
|
atlas = ExtResource( 5 )
|
||||||
|
region = Rect2( 1440, 0, 288, 160 )
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id=63]
|
[sub_resource type="SpriteFrames" id=63]
|
||||||
animations = [ {
|
animations = [ {
|
||||||
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
|
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
|
||||||
@@ -312,16 +253,6 @@ animations = [ {
|
|||||||
"name": "Death",
|
"name": "Death",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "Walk",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "Idle",
|
|
||||||
"speed": 5.0
|
|
||||||
}, {
|
|
||||||
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ],
|
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "Attack",
|
"name": "Attack",
|
||||||
@@ -331,74 +262,127 @@ animations = [ {
|
|||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "Hit",
|
"name": "Hit",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "Walk",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "Idle",
|
||||||
|
"speed": 5.0
|
||||||
} ]
|
} ]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id=64]
|
||||||
|
radius = 1.5
|
||||||
|
height = 3.0
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
radius = 3.0
|
radius = 26.0
|
||||||
height = 2.0
|
height = 2.0
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id=2]
|
[sub_resource type="CircleShape2D" id=2]
|
||||||
radius = 50.0
|
radius = 144.003
|
||||||
|
|
||||||
[node name="DemonBoss" type="KinematicBody2D" groups=["enemies"]]
|
[sub_resource type="CircleShape2D" id=65]
|
||||||
collision_layer = 2
|
radius = 42.0
|
||||||
|
|
||||||
|
[node name="Demon Boss" type="KinematicBody2D" groups=["enemy"]]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 5
|
||||||
script = ExtResource( 4 )
|
script = ExtResource( 4 )
|
||||||
|
|
||||||
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
|
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
|
||||||
position = Vector2( 1, -3 )
|
position = Vector2( 2, -15 )
|
||||||
scale = Vector2( 0.5, 0.5 )
|
scale = Vector2( 0.5, 0.5 )
|
||||||
frames = SubResource( 63 )
|
frames = SubResource( 63 )
|
||||||
animation = "Idle"
|
animation = "Idle"
|
||||||
|
frame = 5
|
||||||
playing = true
|
playing = true
|
||||||
|
|
||||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
|
light_mask = 4
|
||||||
position = Vector2( 0, -3 )
|
position = Vector2( 0, -3 )
|
||||||
|
texture = ExtResource( 7 )
|
||||||
|
offset = Vector2( 0, 0.5 )
|
||||||
|
|
||||||
|
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource( 64 )
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 2
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
|
position = Vector2( 2, 5 )
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Player Detector" type="Area2D" parent="."]
|
[node name="Player Detector" type="Area2D" parent="."]
|
||||||
|
light_mask = 0
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
input_pickable = false
|
input_pickable = false
|
||||||
monitorable = false
|
monitorable = false
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||||
scale = Vector2( 2, 2 )
|
light_mask = 0
|
||||||
shape = SubResource( 2 )
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
[node name="Player Attack" type="Area2D" parent="."]
|
[node name="Player Detector - Attack" type="Area2D" parent="."]
|
||||||
visible = false
|
light_mask = 0
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
input_pickable = false
|
input_pickable = false
|
||||||
monitorable = false
|
monitorable = false
|
||||||
|
|
||||||
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
|
||||||
position = Vector2( 0, 7 )
|
shape = SubResource( 65 )
|
||||||
scale = Vector2( 1, 0.75 )
|
|
||||||
shape = SubResource( 2 )
|
|
||||||
|
|
||||||
[node name="Light2D" type="Light2D" parent="."]
|
[node name="Player Detector - Attack2" type="Area2D" parent="."]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 2
|
||||||
|
input_pickable = false
|
||||||
|
monitorable = false
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
|
||||||
|
visible = false
|
||||||
|
shape = SubResource( 65 )
|
||||||
|
|
||||||
|
[node name="Light" type="Light2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2( 0.5, 0.5 )
|
|
||||||
texture = ExtResource( 2 )
|
texture = ExtResource( 2 )
|
||||||
|
texture_scale = 0.5
|
||||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
||||||
energy = 2.0
|
energy = 2.0
|
||||||
range_item_cull_mask = 11
|
range_item_cull_mask = 11
|
||||||
|
|
||||||
[node name="Light2DEyes" type="Light2D" parent="."]
|
[node name="Eyes" type="Light2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2( 0.1, 0.1 )
|
scale = Vector2( 0.1, 0.1 )
|
||||||
texture = ExtResource( 2 )
|
texture = ExtResource( 2 )
|
||||||
offset = Vector2( 5, -40 )
|
offset = Vector2( 5, -35 )
|
||||||
range_item_cull_mask = 4
|
range_item_cull_mask = 4
|
||||||
|
shadow_item_cull_mask = 0
|
||||||
|
|
||||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
[node name="Occluder" type="LightOccluder2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
show_behind_parent = true
|
show_behind_parent = true
|
||||||
occluder = ExtResource( 1 )
|
occluder = ExtResource( 1 )
|
||||||
|
|
||||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||||
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
|
||||||
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
|
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
|
||||||
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
|
[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"]
|
||||||
|
[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"]
|
||||||
|
[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"]
|
||||||
|
[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]
|
@@ -1,50 +0,0 @@
|
|||||||
extends KinematicBody2D
|
|
||||||
|
|
||||||
const SPEED: int = 30
|
|
||||||
|
|
||||||
var player: KinematicBody2D = null
|
|
||||||
var velocity: Vector2 = Vector2.ZERO
|
|
||||||
|
|
||||||
var status = "walk"
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
|
||||||
velocity = Vector2.ZERO
|
|
||||||
|
|
||||||
if player:
|
|
||||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
|
||||||
var angle = position.angle_to_point(player.position)
|
|
||||||
if abs(angle) > PI/2:
|
|
||||||
$AnimatedSprite1.scale.x = -0.563
|
|
||||||
else:
|
|
||||||
$AnimatedSprite1.scale.x = 0.563
|
|
||||||
|
|
||||||
velocity = move_and_slide(velocity)
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
|
||||||
if area.get_parent().name == 'Player':
|
|
||||||
player = area.get_parent()
|
|
||||||
$AnimatedSprite1.animation = "Walk"
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_exited(_area: Area2D):
|
|
||||||
player = null
|
|
||||||
$AnimatedSprite1.animation = "Idle"
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func _on_Player_Attack_area_entered(area: Area2D) -> void:
|
|
||||||
if area.get_parent().name == 'Player':
|
|
||||||
player = area.get_parent()
|
|
||||||
$AnimatedSprite1.animation = "Attack"
|
|
||||||
status = "attack"
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func _on_Player_Attack_area_exited(area: Area2D) -> void:
|
|
||||||
player = null
|
|
||||||
if not status == "attack":
|
|
||||||
$AnimatedSprite1.animation = "Walk"
|
|
||||||
return
|
|
@@ -4,25 +4,55 @@ const SPEED: int = 50
|
|||||||
|
|
||||||
var player: KinematicBody2D = null
|
var player: KinematicBody2D = null
|
||||||
var velocity: Vector2 = Vector2.ZERO
|
var velocity: Vector2 = Vector2.ZERO
|
||||||
|
var health: int = 2
|
||||||
|
var hit: bool = false
|
||||||
|
var counter: int = 0
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
velocity = Vector2.ZERO
|
velocity = Vector2.ZERO
|
||||||
|
|
||||||
if player:
|
if player and position.distance_to(player.position) > 1:
|
||||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||||
|
|
||||||
|
|
||||||
|
if hit == true:
|
||||||
|
if counter < 15:
|
||||||
|
if counter % 5 == 0:
|
||||||
|
$AnimatedSprite.visible = false
|
||||||
|
else:
|
||||||
|
$AnimatedSprite.visible = true
|
||||||
|
counter += 1
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
else:
|
||||||
|
counter = 0
|
||||||
|
hit = false
|
||||||
|
|
||||||
|
|
||||||
velocity = move_and_slide(velocity)
|
velocity = move_and_slide(velocity)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
func _on_player_detector_body_entered(body: Node) -> void:
|
||||||
if area.get_parent().name == 'Player':
|
if body.is_in_group('player'):
|
||||||
player = area.get_parent()
|
player = body
|
||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_exited(_area: Area2D):
|
func _on_player_detector_body_exited(body: Node) -> void:
|
||||||
player = null
|
if body.is_in_group('player'):
|
||||||
|
player = null
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||||
|
if area.is_in_group('player_weapon_1'):
|
||||||
|
health -= 1
|
||||||
|
hit = true
|
||||||
|
elif area.is_in_group('player_weapon_2'):
|
||||||
|
health -= 2
|
||||||
|
hit = true
|
||||||
|
|
||||||
|
if health <= 0:
|
||||||
|
call_deferred('queue_free')
|
||||||
return
|
return
|
||||||
|
@@ -1,22 +1,18 @@
|
|||||||
[gd_scene load_steps=11 format=2]
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
|
||||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
|
||||||
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
|
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
|
||||||
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
|
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=3]
|
[sub_resource type="AtlasTexture" id=3]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 0, 0, 672, 672 )
|
region = Rect2( 0, 0, 672, 672 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=4]
|
[sub_resource type="AtlasTexture" id=4]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 672, 0, 672, 672 )
|
region = Rect2( 672, 0, 672, 672 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=5]
|
[sub_resource type="AtlasTexture" id=5]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 1344, 0, 672, 672 )
|
region = Rect2( 1344, 0, 672, 672 )
|
||||||
|
|
||||||
@@ -29,27 +25,50 @@ animations = [ {
|
|||||||
} ]
|
} ]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
radius = 3.0
|
radius = 5.0
|
||||||
height = 2.0
|
height = 12.0
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id=2]
|
[sub_resource type="CircleShape2D" id=2]
|
||||||
radius = 50.0
|
radius = 50.0
|
||||||
|
|
||||||
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
|
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemy"]]
|
||||||
collision_layer = 2
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 5
|
||||||
script = ExtResource( 4 )
|
script = ExtResource( 4 )
|
||||||
|
|
||||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||||
scale = Vector2( 0.0446429, 0.0446429 )
|
position = Vector2( 4.76837e-07, -2.38419e-07 )
|
||||||
|
scale = Vector2( 0.0517113, 0.0517113 )
|
||||||
frames = SubResource( 6 )
|
frames = SubResource( 6 )
|
||||||
|
frame = 2
|
||||||
playing = true
|
playing = true
|
||||||
|
offset = Vector2( 0, 0.5 )
|
||||||
|
|
||||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
|
light_mask = 4
|
||||||
position = Vector2( 0, -3 )
|
position = Vector2( 0, -3 )
|
||||||
|
texture = ExtResource( 3 )
|
||||||
|
offset = Vector2( 0, 0.5 )
|
||||||
|
|
||||||
|
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
|
rotation = 1.5708
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 2
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
light_mask = 0
|
||||||
|
position = Vector2( -1, 1 )
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Player Detector" type="Area2D" parent="."]
|
[node name="Player Detector" type="Area2D" parent="."]
|
||||||
|
light_mask = 0
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
input_pickable = false
|
input_pickable = false
|
||||||
@@ -57,27 +76,9 @@ monitorable = false
|
|||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||||
visible = false
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
shape = SubResource( 2 )
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
[node name="Light2D" type="Light2D" parent="."]
|
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||||
visible = false
|
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
|
||||||
scale = Vector2( 0.5, 0.5 )
|
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
|
||||||
texture = ExtResource( 2 )
|
|
||||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
|
||||||
energy = 2.0
|
|
||||||
range_item_cull_mask = 11
|
|
||||||
|
|
||||||
[node name="Light2DEyes" type="Light2D" parent="."]
|
|
||||||
visible = false
|
|
||||||
scale = Vector2( 0.1, 0.1 )
|
|
||||||
texture = ExtResource( 2 )
|
|
||||||
offset = Vector2( 5, -40 )
|
|
||||||
range_item_cull_mask = 4
|
|
||||||
|
|
||||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
|
||||||
visible = false
|
|
||||||
show_behind_parent = true
|
|
||||||
occluder = ExtResource( 1 )
|
|
||||||
|
|
||||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
|
||||||
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
|
||||||
|
@@ -4,44 +4,71 @@ const SPEED: int = 60
|
|||||||
|
|
||||||
var player: KinematicBody2D = null
|
var player: KinematicBody2D = null
|
||||||
var velocity: Vector2 = Vector2.ZERO
|
var velocity: Vector2 = Vector2.ZERO
|
||||||
|
var health: int = 2
|
||||||
|
var hit: bool = false
|
||||||
|
var counter: int = 0
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
velocity = Vector2.ZERO
|
velocity = Vector2.ZERO
|
||||||
|
|
||||||
if player:
|
if player and position.distance_to(player.position) > 1:
|
||||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||||
var angle = position.angle_to_point(player.position)
|
var angle = position.angle_to_point(player.position)
|
||||||
if abs(angle) > PI/2:
|
if abs(angle) > PI/2:
|
||||||
$AnimatedSprite1.scale.x = -0.563
|
$AnimatedSprite1.scale.x = -0.563
|
||||||
else:
|
else:
|
||||||
$AnimatedSprite1.scale.x = 0.563
|
$AnimatedSprite1.scale.x = 0.563
|
||||||
|
|
||||||
|
if hit == true:
|
||||||
|
if counter < 15:
|
||||||
|
if counter % 5 == 0:
|
||||||
|
$AnimatedSprite1.visible = false
|
||||||
|
else:
|
||||||
|
$AnimatedSprite1.visible = true
|
||||||
|
counter += 1
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
else:
|
||||||
|
counter = 0
|
||||||
|
hit = false
|
||||||
|
|
||||||
velocity = move_and_slide(velocity)
|
velocity = move_and_slide(velocity)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
func _on_player_detector_body_entered(body: Node) -> void:
|
||||||
if area.get_parent().name == 'Player':
|
if body.is_in_group('player'):
|
||||||
player = area.get_parent()
|
player = body
|
||||||
$AnimatedSprite1.animation = 'Running'
|
$AnimatedSprite1.animation = 'Running'
|
||||||
return
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_player_detector_area_exited(_area: Area2D):
|
func _on_player_detector_body_exited(body: Node) -> void:
|
||||||
player = null
|
if body.is_in_group('player'):
|
||||||
$AnimatedSprite1.animation = 'Idle'
|
player = null
|
||||||
return
|
$AnimatedSprite1.animation = 'Idle'
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
func _on_Player_Attack_area_entered(area: Area2D) -> void:
|
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||||
if area.get_parent().name == 'Player':
|
if area.is_in_group('player_weapon_1'):
|
||||||
player = area.get_parent()
|
health -= 1
|
||||||
$AnimatedSprite1.animation = 'Jump'
|
hit = true
|
||||||
return
|
elif area.is_in_group('player_weapon_2'):
|
||||||
|
health -= 2
|
||||||
|
hit = true
|
||||||
|
|
||||||
|
if health <= 0:
|
||||||
|
call_deferred('queue_free')
|
||||||
|
return
|
||||||
|
|
||||||
|
func _on_Player_Detector__Attack_body_entered(body: Node) -> void:
|
||||||
|
if body.is_in_group('player'):
|
||||||
|
player = body
|
||||||
|
$AnimatedSprite1.animation = 'Jump'
|
||||||
|
|
||||||
|
|
||||||
func _on_Player_Attack_area_exited(area: Area2D) -> void:
|
func _on_Player_Detector__Attack_body_exited(body: Node) -> void:
|
||||||
player = null
|
if body.is_in_group('player'):
|
||||||
$AnimatedSprite1.animation = 'Running'
|
player = body
|
||||||
return
|
$AnimatedSprite1.animation = 'Running'
|
||||||
|
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=27 format=2]
|
[gd_scene load_steps=30 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||||
@@ -6,99 +6,78 @@
|
|||||||
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
|
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
|
||||||
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
|
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
|
||||||
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
|
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
|
||||||
|
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
|
||||||
[sub_resource type="AtlasTexture" id=9]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 0, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=10]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 64, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=11]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 128, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=12]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 192, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=13]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 256, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=14]
|
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 3 )
|
|
||||||
region = Rect2( 320, 0, 64, 32 )
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=3]
|
[sub_resource type="AtlasTexture" id=3]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 0, 0, 65, 48 )
|
region = Rect2( 0, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=4]
|
[sub_resource type="AtlasTexture" id=4]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 65, 0, 65, 48 )
|
region = Rect2( 65, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=5]
|
[sub_resource type="AtlasTexture" id=5]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 130, 0, 65, 48 )
|
region = Rect2( 130, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=6]
|
[sub_resource type="AtlasTexture" id=6]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 195, 0, 65, 48 )
|
region = Rect2( 195, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=7]
|
[sub_resource type="AtlasTexture" id=7]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 260, 0, 65, 48 )
|
region = Rect2( 260, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=8]
|
[sub_resource type="AtlasTexture" id=8]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 5 )
|
atlas = ExtResource( 5 )
|
||||||
region = Rect2( 325, 0, 65, 48 )
|
region = Rect2( 325, 0, 65, 48 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=15]
|
[sub_resource type="AtlasTexture" id=15]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 6 )
|
atlas = ExtResource( 6 )
|
||||||
region = Rect2( 0, 0, 67, 32 )
|
region = Rect2( 0, 0, 67, 32 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=16]
|
[sub_resource type="AtlasTexture" id=16]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 6 )
|
atlas = ExtResource( 6 )
|
||||||
region = Rect2( 67, 0, 67, 32 )
|
region = Rect2( 67, 0, 67, 32 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=17]
|
[sub_resource type="AtlasTexture" id=17]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 6 )
|
atlas = ExtResource( 6 )
|
||||||
region = Rect2( 134, 0, 67, 32 )
|
region = Rect2( 134, 0, 67, 32 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=18]
|
[sub_resource type="AtlasTexture" id=18]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 6 )
|
atlas = ExtResource( 6 )
|
||||||
region = Rect2( 201, 0, 67, 32 )
|
region = Rect2( 201, 0, 67, 32 )
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id=19]
|
[sub_resource type="AtlasTexture" id=19]
|
||||||
flags = 4
|
|
||||||
atlas = ExtResource( 6 )
|
atlas = ExtResource( 6 )
|
||||||
region = Rect2( 268, 0, 67, 32 )
|
region = Rect2( 268, 0, 67, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=9]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 0, 0, 64, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=10]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 64, 0, 64, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=11]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 128, 0, 64, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=12]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 192, 0, 64, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=13]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 256, 0, 64, 32 )
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id=14]
|
||||||
|
atlas = ExtResource( 3 )
|
||||||
|
region = Rect2( 320, 0, 64, 32 )
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id=20]
|
[sub_resource type="SpriteFrames" id=20]
|
||||||
animations = [ {
|
animations = [ {
|
||||||
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
|
|
||||||
"loop": true,
|
|
||||||
"name": "Idle",
|
|
||||||
"speed": 3.0
|
|
||||||
}, {
|
|
||||||
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
|
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "Jump",
|
"name": "Jump",
|
||||||
@@ -108,33 +87,67 @@ animations = [ {
|
|||||||
"loop": true,
|
"loop": true,
|
||||||
"name": "Running",
|
"name": "Running",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "Idle",
|
||||||
|
"speed": 3.0
|
||||||
} ]
|
} ]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id=21]
|
||||||
|
radius = 1.5
|
||||||
|
height = 3.0
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id=1]
|
[sub_resource type="CapsuleShape2D" id=1]
|
||||||
radius = 3.0
|
radius = 8.0
|
||||||
height = 2.0
|
height = 2.0
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id=2]
|
[sub_resource type="CircleShape2D" id=2]
|
||||||
radius = 50.0
|
radius = 82.0061
|
||||||
|
|
||||||
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
|
[sub_resource type="CircleShape2D" id=22]
|
||||||
collision_layer = 2
|
radius = 25.02
|
||||||
|
|
||||||
|
[node name="Hellhound" type="KinematicBody2D" groups=["enemy"]]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 5
|
||||||
script = ExtResource( 4 )
|
script = ExtResource( 4 )
|
||||||
|
|
||||||
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
|
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
|
||||||
|
light_mask = 0
|
||||||
position = Vector2( 1, -3 )
|
position = Vector2( 1, -3 )
|
||||||
scale = Vector2( 0.5625, 0.5625 )
|
scale = Vector2( 0.5625, 0.5625 )
|
||||||
frames = SubResource( 20 )
|
frames = SubResource( 20 )
|
||||||
animation = "Idle"
|
animation = "Idle"
|
||||||
frame = 5
|
frame = 3
|
||||||
playing = true
|
playing = true
|
||||||
|
|
||||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
|
light_mask = 4
|
||||||
position = Vector2( 0, -3 )
|
position = Vector2( 0, -3 )
|
||||||
|
texture = ExtResource( 7 )
|
||||||
|
offset = Vector2( 0, 0.5 )
|
||||||
|
|
||||||
|
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource( 21 )
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 2
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
visible = false
|
||||||
|
light_mask = 0
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Player Detector" type="Area2D" parent="."]
|
[node name="Player Detector" type="Area2D" parent="."]
|
||||||
|
light_mask = 0
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
input_pickable = false
|
input_pickable = false
|
||||||
@@ -142,42 +155,54 @@ monitorable = false
|
|||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2( 1.5, 1.5 )
|
light_mask = 0
|
||||||
shape = SubResource( 2 )
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
[node name="Player Attack" type="Area2D" parent="."]
|
[node name="Player Detector - Attack" type="Area2D" parent="."]
|
||||||
visible = false
|
light_mask = 0
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
input_pickable = false
|
input_pickable = false
|
||||||
monitorable = false
|
monitorable = false
|
||||||
|
|
||||||
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
|
||||||
visible = false
|
shape = SubResource( 22 )
|
||||||
scale = Vector2( 0.5, 0.5 )
|
|
||||||
shape = SubResource( 2 )
|
|
||||||
|
|
||||||
[node name="Light2D" type="Light2D" parent="."]
|
[node name="Player Detector - Attack2" type="Area2D" parent="."]
|
||||||
|
light_mask = 0
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 2
|
||||||
|
input_pickable = false
|
||||||
|
monitorable = false
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
|
||||||
|
shape = SubResource( 22 )
|
||||||
|
|
||||||
|
[node name="Light" type="Light2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2( 0.5, 0.5 )
|
|
||||||
texture = ExtResource( 2 )
|
texture = ExtResource( 2 )
|
||||||
|
texture_scale = 0.5
|
||||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
||||||
energy = 2.0
|
energy = 2.0
|
||||||
range_item_cull_mask = 11
|
range_item_cull_mask = 11
|
||||||
|
|
||||||
[node name="Light2DEyes" type="Light2D" parent="."]
|
[node name="Eyes" type="Light2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2( 0.1, 0.1 )
|
scale = Vector2( 0.1, 0.1 )
|
||||||
texture = ExtResource( 2 )
|
texture = ExtResource( 2 )
|
||||||
offset = Vector2( 5, -40 )
|
offset = Vector2( 5, -35 )
|
||||||
range_item_cull_mask = 4
|
range_item_cull_mask = 4
|
||||||
|
shadow_item_cull_mask = 0
|
||||||
|
|
||||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
[node name="Occluder" type="LightOccluder2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
show_behind_parent = true
|
show_behind_parent = true
|
||||||
occluder = ExtResource( 1 )
|
occluder = ExtResource( 1 )
|
||||||
|
|
||||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||||
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
|
||||||
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
|
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
|
||||||
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
|
[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"]
|
||||||
|
[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"]
|
||||||
|
[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"]
|
||||||
|
[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]
|
||||||
|
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user