Merged with main

This commit is contained in:
VoidTwo
2021-12-09 23:13:44 -06:00
136 changed files with 4395 additions and 156 deletions

View File

@@ -6,18 +6,20 @@
[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
[sub_resource type="CapsuleShape2D" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
[sub_resource type="CircleShape2D" id=3]
radius = 60.0
[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=[
"enemy",
]]
light_mask = 0
collision_layer = 4
collision_mask = 5
@@ -34,9 +36,11 @@ offset = Vector2( 0, 0.5 )
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 3 )
shape = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
[node name="Hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
light_mask = 0
collision_layer = 4
collision_mask = 2
@@ -45,19 +49,19 @@ collision_mask = 2
visible = false
light_mask = 0
position = Vector2( 0, -2.5 )
shape = SubResource( 1 )
shape = SubResource( 2 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 2 )

View File

@@ -7,7 +7,7 @@ var velocity: Vector2 = Vector2.ZERO
var health: int = 15
var hit: bool = false
var counter: int = 0
signal demon_boss_death
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
@@ -60,6 +60,7 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
if health <= 0:
call_deferred('queue_free')
emit_signal("demon_boss_death")
return
func _on_Player_Detector__Attack_body_entered(body: Node) -> void:

View File

@@ -4,34 +4,36 @@
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=4]
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=5]
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=6]
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
[sub_resource type="CapsuleShape2D" id=5]
radius = 5.0
height = 12.0
[sub_resource type="CircleShape2D" id=2]
[sub_resource type="CircleShape2D" id=6]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemy"]]
[node name="Flaming Skull" type="KinematicBody2D" groups=[
"enemy",
]]
light_mask = 0
collision_layer = 4
collision_mask = 5
@@ -40,8 +42,7 @@ script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 4.76837e-07, -2.38419e-07 )
scale = Vector2( 0.0517113, 0.0517113 )
frames = SubResource( 6 )
frame = 2
frames = SubResource( 4 )
playing = true
offset = Vector2( 0, 0.5 )
@@ -57,7 +58,9 @@ visible = false
light_mask = 0
rotation = 1.5708
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
[node name="Hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
light_mask = 0
collision_layer = 4
collision_mask = 2
@@ -65,19 +68,19 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
light_mask = 0
position = Vector2( -1, 1 )
shape = SubResource( 1 )
shape = SubResource( 5 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
shape = SubResource( 6 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]

61
Enemies/Ghost_Enemy.gd Normal file
View File

@@ -0,0 +1,61 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
export var Fireball: PackedScene
onready var player = null
var move = Vector2.ZERO
var SPEED = 50
var counter = 0
var velocity: Vector2 = Vector2.ZERO
var health: int = 4
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.visible = false
func _physics_process(delta):
velocity = Vector2.ZERO
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
func _on_Area2D_body_entered(body):
if body.is_in_group('player'):
player = body
if counter == 0:
self.visible = true
$AnimatedSprite.play("appear")
counter = 1
func _on_AnimatedSprite_animation_finished():
$AnimatedSprite.play("idle")
func _on_Hitbox_area_entered(area):
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
$AnimatedSprite.play("vanish")
yield($AnimatedSprite, "animation_finished")
call_deferred('queue_free')
return
func _on_Projectile_Timer_timeout():
if player:
var projectile: Node = Fireball.instance()
projectile.init($AnimatedSprite.global_position, player.position)
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
$AnimatedSprite.play("shriek")

193
Enemies/Ghost_Enemy.tscn Normal file
View File

@@ -0,0 +1,193 @@
[gd_scene load_steps=37 format=2]
[ext_resource path="res://Sprites/Assets/ghost-appears.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/ghost-idle.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Assets/ghost-shriek.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4]
[ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5]
[ext_resource path="res://Enemies/Projectiles/Fireball.tscn" type="PackedScene" id=6]
[ext_resource path="res://Sprites/Assets/fire_column_medium_14.png" type="Texture" id=7]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 320, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 384, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 1 )
region = Rect2( 256, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 1 )
region = Rect2( 320, 0, 64, 48 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 4 )
region = Rect2( 64, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 4 )
region = Rect2( 128, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 4 )
region = Rect2( 192, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 4 )
region = Rect2( 256, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 4 )
region = Rect2( 320, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 4 )
region = Rect2( 384, 0, 64, 64 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 80 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 80 )
[sub_resource type="SpriteFrames" id=25]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ],
"loop": true,
"name": "appear",
"speed": 5.0
}, {
"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ],
"loop": true,
"name": "vanish",
"speed": 5.0
}, {
"frames": [ SubResource( 23 ), SubResource( 24 ), SubResource( 22 ), SubResource( 21 ) ],
"loop": true,
"name": "shriek",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=26]
radius = 57.5936
[sub_resource type="CircleShape2D" id=27]
[sub_resource type="CapsuleShape2D" id=28]
radius = 12.0077
height = 18.3862
[sub_resource type="ParticlesMaterial" id=29]
flag_disable_z = true
gravity = Vector3( 0, 0, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
color = Color( 0.729412, 0, 0, 1 )
hue_variation = 1.0
[node name="KinematicBody2D" type="KinematicBody2D"]
z_index = 2
script = ExtResource( 5 )
Fireball = ExtResource( 6 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 25 )
animation = "idle"
[node name="Player Detector" type="Area2D" parent="."]
position = Vector2( 0.209557, 1.52058 )
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
position = Vector2( 0.396843, 1.52058 )
shape = SubResource( 26 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.530334, 11.3032 )
shape = SubResource( 27 )
[node name="Hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
light_mask = 0
shape = SubResource( 28 )
[node name="Projectile Timer" type="Timer" parent="."]
wait_time = 3.0
autostart = true
[node name="Particles2D" type="Particles2D" parent="."]
visible = false
amount = 15
explosiveness = 1.0
process_material = SubResource( 29 )
texture = ExtResource( 7 )
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_Area2D_body_entered"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="timeout" from="Projectile Timer" to="." method="_on_Projectile_Timer_timeout"]

View File

@@ -1,111 +1,108 @@
[gd_scene load_steps=30 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=29]
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=32]
atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 6 )
region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 6 )
region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=37]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 6 )
region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=38]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 6 )
region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=39]
atlas = ExtResource( 5 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 6 )
region = Rect2( 325, 0, 65, 48 )
[sub_resource type="SpriteFrames" id=40]
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 3 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 3 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 3 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 3 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 5 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 5 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 5 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 5 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 5 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="SpriteFrames" id=22]
animations = [ {
"frames": [ SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ],
"frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "Idle",
"name": "Jump",
"speed": 5.0
}, {
"frames": [ SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ) ],
"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "Running",
"speed": 5.0
}, {
"frames": [ SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 38 ), SubResource( 39 ) ],
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ) ],
"loop": true,
"name": "Jump",
"name": "Idle",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=21]
[sub_resource type="CapsuleShape2D" id=1]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
[sub_resource type="CapsuleShape2D" id=2]
radius = 8.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
[sub_resource type="CircleShape2D" id=3]
radius = 82.0061
[sub_resource type="CircleShape2D" id=22]
[sub_resource type="CircleShape2D" id=4]
radius = 25.02
[node name="Hellhound" type="KinematicBody2D" groups=["enemy"]]
@@ -118,23 +115,16 @@ script = ExtResource( 4 )
light_mask = 0
position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 40 )
frames = SubResource( 22 )
animation = "Idle"
frame = 3
playing = true
[node name="Sprite" type="Sprite" parent="."]
visible = false
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 7 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 21 )
shape = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
@@ -144,7 +134,7 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
shape = SubResource( 1 )
shape = SubResource( 2 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
@@ -156,7 +146,7 @@ monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="Player Detector - Attack" type="Area2D" parent="."]
light_mask = 0
@@ -166,7 +156,7 @@ input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
shape = SubResource( 22 )
shape = SubResource( 4 )
[node name="Player Detector - Attack2" type="Area2D" parent="."]
light_mask = 0
@@ -176,28 +166,7 @@ input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
shape = SubResource( 22 )
[node name="Light" type="Light2D" parent="."]
visible = false
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Eyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="Occluder" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
shape = SubResource( 4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]

261
Enemies/NightBourne.tscn Normal file
View File

@@ -0,0 +1,261 @@
[gd_scene load_steps=58 format=2]
[ext_resource path="res://Sprites/Assets/NightBorne.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 80, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 160, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 240, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 320, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 400, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 480, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 560, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 640, 0, 80, 80 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 0, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 80, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 1 )
region = Rect2( 160, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 1 )
region = Rect2( 240, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 1 )
region = Rect2( 320, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 1 )
region = Rect2( 400, 80, 80, 80 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 1 )
region = Rect2( 480, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 1 )
region = Rect2( 560, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 1 )
region = Rect2( 640, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 1 )
region = Rect2( 720, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 1 )
region = Rect2( 800, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 1 )
region = Rect2( 880, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 1 )
region = Rect2( 480, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 1 )
region = Rect2( 560, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 1 )
region = Rect2( 640, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 1 )
region = Rect2( 720, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 1 )
region = Rect2( 800, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 1 )
region = Rect2( 880, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 1 )
region = Rect2( 0, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 1 )
region = Rect2( 80, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 1 )
region = Rect2( 160, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 1 )
region = Rect2( 240, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=32]
atlas = ExtResource( 1 )
region = Rect2( 320, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 1 )
region = Rect2( 400, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 1 )
region = Rect2( 480, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 1 )
region = Rect2( 560, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 1 )
region = Rect2( 640, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=37]
atlas = ExtResource( 1 )
region = Rect2( 720, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=38]
atlas = ExtResource( 1 )
region = Rect2( 800, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=39]
atlas = ExtResource( 1 )
region = Rect2( 880, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=40]
atlas = ExtResource( 1 )
region = Rect2( 960, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=41]
atlas = ExtResource( 1 )
region = Rect2( 1040, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=42]
atlas = ExtResource( 1 )
region = Rect2( 1120, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=43]
atlas = ExtResource( 1 )
region = Rect2( 1200, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=44]
atlas = ExtResource( 1 )
region = Rect2( 1280, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=45]
atlas = ExtResource( 1 )
region = Rect2( 1360, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=46]
atlas = ExtResource( 1 )
region = Rect2( 1440, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=47]
atlas = ExtResource( 1 )
region = Rect2( 1520, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=48]
atlas = ExtResource( 1 )
region = Rect2( 1600, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=49]
atlas = ExtResource( 1 )
region = Rect2( 1680, 320, 80, 80 )
[sub_resource type="AtlasTexture" id=50]
atlas = ExtResource( 1 )
region = Rect2( 0, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=51]
atlas = ExtResource( 1 )
region = Rect2( 80, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=52]
atlas = ExtResource( 1 )
region = Rect2( 160, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=53]
atlas = ExtResource( 1 )
region = Rect2( 240, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=54]
atlas = ExtResource( 1 )
region = Rect2( 320, 160, 80, 80 )
[sub_resource type="AtlasTexture" id=55]
atlas = ExtResource( 1 )
region = Rect2( 400, 160, 80, 80 )
[sub_resource type="SpriteFrames" id=56]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
"loop": true,
"name": "idle",
"speed": 10.0
}, {
"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ],
"loop": true,
"name": "running",
"speed": 10.0
}, {
"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ) ],
"loop": true,
"name": "attack",
"speed": 10.0
}, {
"frames": [ SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ) ],
"loop": true,
"name": "death",
"speed": 10.0
}, {
"frames": [ SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ) ],
"loop": true,
"name": "hurt",
"speed": 5.0
} ]
[node name="Node2D" type="KinematicBody2D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 56 )
animation = "running"
frame = 4
playing = true

View File

@@ -7,13 +7,15 @@
[sub_resource type="CircleShape2D" id=1]
radius = 12.0
[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
[node name="Creepy Hand" type="Area2D" groups=[
"enemy_projectile_1",
]]
light_mask = 0
scale = Vector2( 0.5, 0.5 )
collision_layer = 0
collision_mask = 2
input_pickable = false
monitoring = false
collision_layer = 0
collision_mask = 2
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]

View File

@@ -0,0 +1,23 @@
extends Area2D
const SPEED: int = 200
var player_position: Vector2
var velocity: Vector2 = Vector2.ZERO
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
position = spawn_position
player_position = shoot_position
velocity = position.direction_to(player_position).normalized() * SPEED
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(180)
return
func _physics_process(delta: float) -> void:
position += velocity * delta
return
func _on_Lifetime_timeout():
call_deferred('queue_free')

View File

@@ -0,0 +1,80 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Enemies/Projectiles/Fireball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemies/Projectiles/Iceball_84x9.png" type="Texture" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 84, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 168, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 252, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 336, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 420, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 504, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 588, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 672, 0, 84, 63 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 756, 0, 84, 63 )
[sub_resource type="SpriteFrames" id=11]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "fire",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=12]
height = 36.5213
[node name="Fireball" type="Area2D" groups=[
"enemy_projectile_2",
]]
scale = Vector2( 0.5, 0.5 )
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
frames = SubResource( 11 )
animation = "fire"
frame = 7
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -34.9228, -2.77795 )
shape = SubResource( 12 )
[node name="Lifetime" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[connection signal="timeout" from="Lifetime" to="." method="_on_Lifetime_timeout"]