Merged with main

This commit is contained in:
VoidTwo
2021-12-09 23:13:44 -06:00
136 changed files with 4395 additions and 156 deletions

21
Levels/Area2D.gd Normal file
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extends Area2D
onready var portal = get_node("../PortalDarkForest")
onready var shape = portal.get_child(0)
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
shape.set_deferred("disabled",true)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_ChestDetection_body_entered(body: Node) -> void:
shape.set_deferred("disabled",false)

25
Levels/Camera2D.gd Normal file
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extends Camera2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_PortalDarkForest_body_entered(body: Node) -> void:
self.limit_bottom = -224
self.limit_top = -736
self.limit_left = -32
self.limit_right = 448
var player = get_parent()
player.position = Vector2(256,-232)

7
Levels/Level 2.gd Normal file
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extends Node2D
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
return

926
Levels/Level 2.tscn Normal file

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@@ -127,23 +127,31 @@ position = Vector2( 250.562, 86.6365 )
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
[node name="Snowman 1" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 4 )]
position = Vector2( 268.977, 221.859 )
collision_layer = 4
collision_mask = 5
[node name="Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
[node name="Snowman 2" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 4 )]
position = Vector2( 124.417, 123.977 )
collision_layer = 4
collision_mask = 5
[node name="Blue Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
[node name="Blue Snowman 1" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 6 )]
position = Vector2( 252.747, 40.9419 )
collision_layer = 4
collision_mask = 5
script = ExtResource( 7 )
[node name="Blue Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
[node name="Blue Snowman 2" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 6 )]
position = Vector2( 105.053, 195.4 )
collision_layer = 4
collision_mask = 5

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@@ -22,3 +22,7 @@ func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
func _on_Demon_Boss_demon_boss_death() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')

File diff suppressed because one or more lines are too long

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@@ -55,7 +55,7 @@ shadow_enabled = true
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Chasing Glowing Ghost 0" parent="YSort/Enemies" instance=ExtResource( 9 )]
position = Vector2( 281, 109 )
position = Vector2( 280.47, 109 )
[node name="Chasing Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 9 )]
position = Vector2( 328.5, 20 )

38
Levels/Objects/Chest.gd Normal file
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extends AnimatedSprite
export(PackedScene) var object_scene: PackedScene = null
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = false
onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
onready var tween: Tween = get_node("Key/Tween")
func _ready() -> void:
assert(object_scene!=null)
animation_player.play("closed")
$Key/KeySprite.visible = false
func _input(event: InputEvent) -> void:
if is_player_inside and not is_opened:
is_opened = true
animation_player.play("open")
_drop_object()
func _drop_object() -> void:
#print($Key.position)
$Key/KeySprite.visible = true
tween.interpolate_property($Key, "position", Vector2(0,0), Vector2(0, -10), 1.0, Tween.TRANS_QUAD,
Tween.EASE_OUT)
tween.start()
yield(tween, "tween_completed")
$Key/KeySprite.visible = false
func _on_Area2D_player_entered(_player: KinematicBody2D) -> void:
is_player_inside = true
func _on_Area2D_player_exited(_player: KinematicBody2D) -> void:
is_player_inside = false

178
Levels/Objects/Chest.tscn Normal file
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3]
[ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 60.5859, 42.3141 )
[sub_resource type="Animation" id=3]
resource_name = "closed"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "closed" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Entrance:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "open" ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Entrance:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="Animation" id=6]
resource_name = "closed"
[node name="TreasureChest" type="AnimatedSprite"]
position = Vector2( 1, 0 )
frames = SubResource( 1 )
animation = "closed"
script = ExtResource( 3 )
[node name="Area" type="Area2D" parent="."]
scale = Vector2( 0.5, 0.5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/closed = SubResource( 3 )
anims/open = SubResource( 4 )
[node name="Key" type="Node2D" parent="."]
[node name="KeySprite" type="Sprite" parent="Key"]
texture = ExtResource( 4 )
[node name="Tween" type="Tween" parent="Key"]
[node name="Entrance" type="AnimatedSprite" parent="."]
position = Vector2( 403, -715 )
frames = SubResource( 5 )
animation = "closed"
[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
anims/closed = SubResource( 6 )
[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]

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@@ -1,5 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]

24
Levels/Objects/Gem.gd Normal file
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extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true

34
Levels/Objects/Gem.tscn Normal file
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3]
resource_name = "rise"
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("GemSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
}
[node name="Gem" type="Node2D"]
script = ExtResource( 2 )
[node name="GemSprite" type="Sprite" parent="."]
position = Vector2( 0, -20 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 50, 20, 20 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/rise = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

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@@ -0,0 +1,33 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_gem: bool = true
signal gem_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play("rise")
is_opened = true
has_gem = false
emit_signal("gem_collected")

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@@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
script = ExtResource( 4 )
[node name="chestOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
[node name="chestClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Gem" parent="." instance=ExtResource( 3 )]
visible = false
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
position = Vector2( 1, -1 )
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]

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@@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/Dead_Tree.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 4.0
[node name="Dead Tree" type="Node2D"]
scale = Vector2( 2, 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -1.93028 )
scale = Vector2( 1, 1.48257 )
texture = ExtResource( 1 )
offset = Vector2( -1, -5 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )

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@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/forestHouse.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 13, 10 )
[node name="forestHouse" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )

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@@ -0,0 +1,17 @@
extends Area2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.visible = false
$CollisionShape2D.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass

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@@ -1,6 +1,6 @@
extends Area2D
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
export var enemy_path: String = 'res://Enemies/Ghost_Enemy.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int

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@@ -7,10 +7,10 @@ extents = Vector2( 8, 8 )
[node name="Spawn Trap" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]

8
Levels/Treasure Chest.gd Normal file
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extends AnimatedSprite
export(PackedScene) var object_scene: PackedScene = null
var is_player_inside: bool = false
var is_opened: bool = false
onready var animationplayer: AnimationPlayer = get_node("AnimationPlayer")