Merged with main
This commit is contained in:
21
Levels/Area2D.gd
Normal file
21
Levels/Area2D.gd
Normal file
@@ -0,0 +1,21 @@
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||||
extends Area2D
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onready var portal = get_node("../PortalDarkForest")
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onready var shape = portal.get_child(0)
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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shape.set_deferred("disabled",true)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_ChestDetection_body_entered(body: Node) -> void:
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shape.set_deferred("disabled",false)
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25
Levels/Camera2D.gd
Normal file
25
Levels/Camera2D.gd
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@@ -0,0 +1,25 @@
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extends Camera2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_PortalDarkForest_body_entered(body: Node) -> void:
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self.limit_bottom = -224
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self.limit_top = -736
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self.limit_left = -32
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self.limit_right = 448
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var player = get_parent()
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player.position = Vector2(256,-232)
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7
Levels/Level 2.gd
Normal file
7
Levels/Level 2.gd
Normal file
@@ -0,0 +1,7 @@
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extends Node2D
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func _ready() -> void:
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#$YSort/Player.position = get_viewport_rect().size / 2
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$YSort/Player.position = Vector2(0,0)
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$YSort/Player.load_hud($HUD)
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return
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926
Levels/Level 2.tscn
Normal file
926
Levels/Level 2.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -127,23 +127,31 @@ position = Vector2( 250.562, 86.6365 )
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[node name="Enemies" type="YSort" parent="YSort"]
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[node name="Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
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[node name="Snowman 1" parent="YSort/Enemies" groups=[
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"enemies",
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] instance=ExtResource( 4 )]
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position = Vector2( 268.977, 221.859 )
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collision_layer = 4
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collision_mask = 5
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[node name="Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
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[node name="Snowman 2" parent="YSort/Enemies" groups=[
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"enemies",
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] instance=ExtResource( 4 )]
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position = Vector2( 124.417, 123.977 )
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collision_layer = 4
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collision_mask = 5
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[node name="Blue Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
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[node name="Blue Snowman 1" parent="YSort/Enemies" groups=[
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"enemies",
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] instance=ExtResource( 6 )]
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position = Vector2( 252.747, 40.9419 )
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 7 )
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[node name="Blue Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
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[node name="Blue Snowman 2" parent="YSort/Enemies" groups=[
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"enemies",
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] instance=ExtResource( 6 )]
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position = Vector2( 105.053, 195.4 )
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collision_layer = 4
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collision_mask = 5
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|
@@ -22,3 +22,7 @@ func _on_NextArea_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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$YSort/Player.position.x = 195
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$YSort/Player.position.y = -335
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func _on_Demon_Boss_demon_boss_death() -> void:
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get_tree().change_scene('res://Levels/Hub World.tscn')
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|
File diff suppressed because one or more lines are too long
@@ -55,7 +55,7 @@ shadow_enabled = true
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[node name="Enemies" type="YSort" parent="YSort"]
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[node name="Chasing Glowing Ghost 0" parent="YSort/Enemies" instance=ExtResource( 9 )]
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position = Vector2( 281, 109 )
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position = Vector2( 280.47, 109 )
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[node name="Chasing Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 9 )]
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position = Vector2( 328.5, 20 )
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|
38
Levels/Objects/Chest.gd
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38
Levels/Objects/Chest.gd
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@@ -0,0 +1,38 @@
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extends AnimatedSprite
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export(PackedScene) var object_scene: PackedScene = null
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var is_player_inside: bool = false
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var is_opened: bool = false
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var has_key: bool = false
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onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
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onready var tween: Tween = get_node("Key/Tween")
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func _ready() -> void:
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assert(object_scene!=null)
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animation_player.play("closed")
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$Key/KeySprite.visible = false
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func _input(event: InputEvent) -> void:
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if is_player_inside and not is_opened:
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is_opened = true
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animation_player.play("open")
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_drop_object()
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func _drop_object() -> void:
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#print($Key.position)
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$Key/KeySprite.visible = true
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tween.interpolate_property($Key, "position", Vector2(0,0), Vector2(0, -10), 1.0, Tween.TRANS_QUAD,
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Tween.EASE_OUT)
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tween.start()
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yield(tween, "tween_completed")
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$Key/KeySprite.visible = false
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func _on_Area2D_player_entered(_player: KinematicBody2D) -> void:
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is_player_inside = true
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func _on_Area2D_player_exited(_player: KinematicBody2D) -> void:
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is_player_inside = false
|
178
Levels/Objects/Chest.tscn
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178
Levels/Objects/Chest.tscn
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@@ -0,0 +1,178 @@
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2]
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[ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3]
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[ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4]
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[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "open",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 1 ) ],
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"loop": true,
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"name": "closed",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 60.5859, 42.3141 )
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[sub_resource type="Animation" id=3]
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resource_name = "closed"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "closed" ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Entrance:animation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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||||
"update": 1,
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"values": [ "closed" ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Entrance:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "open"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:animation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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"update": 1,
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||||
"values": [ "open" ]
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||||
}
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tracks/1/type = "value"
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tracks/1/path = NodePath(".:frame")
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tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
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||||
"values": [ 0 ]
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||||
}
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tracks/2/type = "value"
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||||
tracks/2/path = NodePath("Entrance:animation")
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||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
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||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ "open" ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Entrance:frame")
|
||||
tracks/3/interp = 1
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tracks/3/loop_wrap = true
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="SpriteFrames" id=5]
|
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animations = [ {
|
||||
"frames": [ ExtResource( 6 ) ],
|
||||
"loop": true,
|
||||
"name": "open",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 5 ) ],
|
||||
"loop": true,
|
||||
"name": "closed",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "closed"
|
||||
|
||||
[node name="TreasureChest" type="AnimatedSprite"]
|
||||
position = Vector2( 1, 0 )
|
||||
frames = SubResource( 1 )
|
||||
animation = "closed"
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Area" type="Area2D" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area"]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/closed = SubResource( 3 )
|
||||
anims/open = SubResource( 4 )
|
||||
|
||||
[node name="Key" type="Node2D" parent="."]
|
||||
|
||||
[node name="KeySprite" type="Sprite" parent="Key"]
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[node name="Tween" type="Tween" parent="Key"]
|
||||
|
||||
[node name="Entrance" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( 403, -715 )
|
||||
frames = SubResource( 5 )
|
||||
animation = "closed"
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
|
||||
anims/closed = SubResource( 6 )
|
||||
|
||||
[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
|
||||
[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]
|
@@ -1,5 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]
|
||||
|
||||
|
24
Levels/Objects/Gem.gd
Normal file
24
Levels/Objects/Gem.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
|
||||
$GemSprite.visible = false
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
|
||||
$GemSprite.visible = true
|
34
Levels/Objects/Gem.tscn
Normal file
34
Levels/Objects/Gem.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "rise"
|
||||
length = 1.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("GemSprite:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
|
||||
}
|
||||
|
||||
[node name="Gem" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="GemSprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -20 )
|
||||
texture = ExtResource( 1 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 2, 50, 20, 20 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/rise = SubResource( 3 )
|
||||
|
||||
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|
33
Levels/Objects/TreasureChest.gd
Normal file
33
Levels/Objects/TreasureChest.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Sprite
|
||||
|
||||
var is_player_inside: bool = false
|
||||
var is_opened: bool = false
|
||||
var has_gem: bool = true
|
||||
|
||||
signal gem_collected
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_Player_Detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
if is_opened == false:
|
||||
$chestClosed.visible = false
|
||||
$chestOpened.visible = true
|
||||
$Gem.visible = true
|
||||
$Gem/AnimationPlayer.play("rise")
|
||||
is_opened = true
|
||||
has_gem = false
|
||||
emit_signal("gem_collected")
|
36
Levels/Objects/TreasureChest.tscn
Normal file
36
Levels/Objects/TreasureChest.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 21.3333, 17.3333 )
|
||||
|
||||
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="chestOpened" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="chestClosed" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Gem" parent="." instance=ExtResource( 3 )]
|
||||
visible = false
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
position = Vector2( 1, -1 )
|
||||
scale = Vector2( 1.5, 1.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]
|
21
Levels/Objects/deadTree.tscn
Normal file
21
Levels/Objects/deadTree.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Dead_Tree.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 4.0
|
||||
|
||||
[node name="Dead Tree" type="Node2D"]
|
||||
scale = Vector2( 2, 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -1.93028 )
|
||||
scale = Vector2( 1, 1.48257 )
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( -1, -5 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
17
Levels/Objects/forestHouse.tscn
Normal file
17
Levels/Objects/forestHouse.tscn
Normal file
@@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/forestHouse.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 13, 10 )
|
||||
|
||||
[node name="forestHouse" type="Node2D"]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( 0, -8 )
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
shape = SubResource( 1 )
|
17
Levels/PortalDarkForest.gd
Normal file
17
Levels/PortalDarkForest.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
self.visible = false
|
||||
$CollisionShape2D.visible = false
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
@@ -1,6 +1,6 @@
|
||||
extends Area2D
|
||||
|
||||
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
|
||||
export var enemy_path: String = 'res://Enemies/Ghost_Enemy.tscn'
|
||||
export var relative_x_tiles: int
|
||||
export var relative_y_tiles: int
|
||||
|
||||
|
@@ -7,10 +7,10 @@ extents = Vector2( 8, 8 )
|
||||
|
||||
[node name="Spawn Trap" type="Area2D"]
|
||||
light_mask = 0
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Tile" type="CollisionShape2D" parent="."]
|
||||
|
8
Levels/Treasure Chest.gd
Normal file
8
Levels/Treasure Chest.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends AnimatedSprite
|
||||
|
||||
export(PackedScene) var object_scene: PackedScene = null
|
||||
|
||||
var is_player_inside: bool = false
|
||||
var is_opened: bool = false
|
||||
|
||||
onready var animationplayer: AnimationPlayer = get_node("AnimationPlayer")
|
Reference in New Issue
Block a user