Merge branch 'main' into tiff
This commit is contained in:
23
Levels/Interactables/Silver Barrier.gd
Normal file
23
Levels/Interactables/Silver Barrier.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
extends StaticBody2D
|
||||
|
||||
export var alignment: String = 'V'
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not alignment in ['V', 'H']:
|
||||
print('Silver Barrier rotation needs to be "V" or "H"')
|
||||
elif alignment == 'H':
|
||||
rotation_degrees = 90
|
||||
return
|
||||
|
||||
|
||||
func _on_unlock_body_entered(body: Node) -> void:
|
||||
if not 'player' in body.get_groups():
|
||||
return
|
||||
|
||||
if body.has_item('Silver Key'):
|
||||
body.remove_item('Silver Key')
|
||||
$Sprite.animation = 'open'
|
||||
$Collision.set_deferred('disabled', true)
|
||||
$Unlock.set_deferred('monitoring', false)
|
||||
return
|
51
Levels/Interactables/Silver Barrier.tscn
Normal file
51
Levels/Interactables/Silver Barrier.tscn
Normal file
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 1 ) ],
|
||||
"loop": true,
|
||||
"name": "open",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": true,
|
||||
"name": "closed",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 6, 8 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 12, 10 )
|
||||
|
||||
[node name="Silver Barrier" type="StaticBody2D"]
|
||||
collision_mask = 0
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||
light_mask = 8
|
||||
frames = SubResource( 1 )
|
||||
animation = "closed"
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
light_mask = 0
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Unlock" type="Area2D" parent="."]
|
||||
light_mask = 0
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]
|
9
Levels/Interactables/Silver Key Pickup.gd
Normal file
9
Levels/Interactables/Silver Key Pickup.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
func _on_silver_key_pickup_body_entered(body: Node):
|
||||
if 'player' in body.get_groups():
|
||||
body.add_item('Silver Key')
|
||||
|
||||
call_deferred('queue_free')
|
||||
return
|
23
Levels/Interactables/Silver Key Pickup.tscn
Normal file
23
Levels/Interactables/Silver Key Pickup.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Key.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Interactables/Silver Key Pickup.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
[node name="Silver Key Pickup" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
monitorable = false
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 8, 8 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_silver_key_pickup_body_entered"]
|
24
Levels/Level 4.gd
Normal file
24
Levels/Level 4.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
var gems: int = 4
|
||||
|
||||
func _ready() -> void:
|
||||
#$YSort/Player.position = get_viewport_rect().size / 2
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
||||
|
||||
func _on_TreasureChest_gem_collected() -> void:
|
||||
gems -= 1
|
||||
|
||||
if gems == 0:
|
||||
$YSort/Items/Door/doorClosed.visible = false
|
||||
$YSort/Items/Door/doorOpened.visible = true
|
||||
$DoorCollision.layers = 5
|
||||
|
||||
|
||||
|
||||
func _on_NextArea_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
$YSort/Player.position.x = 195
|
||||
$YSort/Player.position.y = -335
|
226
Levels/Level 4.tscn
Normal file
226
Levels/Level 4.tscn
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
13
Levels/Objects/Door.tscn
Normal file
13
Levels/Objects/Door.tscn
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Objects/DoorOpen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Objects/DoorClosed.png" type="Texture" id=2]
|
||||
|
||||
[node name="Door" type="Sprite"]
|
||||
|
||||
[node name="doorClosed" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="doorOpened" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
24
Levels/Objects/Gem.gd
Normal file
24
Levels/Objects/Gem.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
|
||||
$GemSprite.visible = false
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
|
||||
$GemSprite.visible = true
|
34
Levels/Objects/Gem.tscn
Normal file
34
Levels/Objects/Gem.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "rise"
|
||||
length = 1.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("GemSprite:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
|
||||
}
|
||||
|
||||
[node name="Gem" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="GemSprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -20 )
|
||||
texture = ExtResource( 1 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 2, 50, 20, 20 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/rise = SubResource( 3 )
|
||||
|
||||
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|
33
Levels/Objects/TreasureChest.gd
Normal file
33
Levels/Objects/TreasureChest.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Sprite
|
||||
|
||||
var is_player_inside: bool = false
|
||||
var is_opened: bool = false
|
||||
var has_gem: bool = true
|
||||
|
||||
signal gem_collected
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_Player_Detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
if is_opened == false:
|
||||
$chestClosed.visible = false
|
||||
$chestOpened.visible = true
|
||||
$Gem.visible = true
|
||||
$Gem/AnimationPlayer.play("rise")
|
||||
is_opened = true
|
||||
has_gem = false
|
||||
emit_signal("gem_collected")
|
36
Levels/Objects/TreasureChest.tscn
Normal file
36
Levels/Objects/TreasureChest.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/treasureChestOpen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/treasureChest.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 21.3333, 17.3333 )
|
||||
|
||||
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="chestOpened" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="chestClosed" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Gem" parent="." instance=ExtResource( 3 )]
|
||||
visible = false
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
position = Vector2( 1, -1 )
|
||||
scale = Vector2( 1.5, 1.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]
|
@@ -5,14 +5,15 @@ export var relative_x_tiles: int
|
||||
export var relative_y_tiles: int
|
||||
|
||||
|
||||
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
|
||||
set_deferred('monitoring', false)
|
||||
$Tile.set_deferred('disabled', true)
|
||||
func _on_spawn_trap_body_entered(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
set_deferred('monitoring', false)
|
||||
|
||||
var enemy: KinematicBody2D = load(enemy_path).instance()
|
||||
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
|
||||
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
|
||||
var enemy: KinematicBody2D = load(enemy_path).instance()
|
||||
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
|
||||
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
|
||||
|
||||
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
|
||||
enemies.call_deferred('add_child', enemy)
|
||||
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
|
||||
enemies.call_deferred('add_child', enemy)
|
||||
call_deferred('queue_free')
|
||||
return
|
||||
|
@@ -14,7 +14,8 @@ monitorable = false
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Tile" type="CollisionShape2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 8, 8 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]
|
||||
|
Reference in New Issue
Block a user