Undoing me deletingn daniel's branch out of mine
This commit is contained in:
@@ -25,4 +25,4 @@ func _on_player_detector_area_entered(area: Area2D) -> void:
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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return
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@@ -5,59 +5,59 @@
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[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 5 )
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region = Rect2( 672, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 5 )
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region = Rect2( 1344, 0, 672, 672 )
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[sub_resource type="SpriteFrames" id=6]
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=5]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=6]
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radius = 50.0
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[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
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[node name="Flaming Skull" type="KinematicBody2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.0446429, 0.0446429 )
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frames = SubResource( 6 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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shape = SubResource( 5 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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shape = SubResource( 2 )
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shape = SubResource( 6 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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@@ -80,4 +80,4 @@ show_behind_parent = true
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occluder = ExtResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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@@ -44,4 +44,4 @@ func _on_Player_Attack_area_entered(area: Area2D) -> void:
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func _on_Player_Attack_area_exited(area: Area2D) -> void:
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player = null
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$AnimatedSprite1.animation = "Running"
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return
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return
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@@ -7,124 +7,109 @@
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[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=10]
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flags = 4
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 3 )
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region = Rect2( 64, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=11]
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flags = 4
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 3 )
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region = Rect2( 128, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=12]
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flags = 4
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 3 )
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region = Rect2( 192, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=13]
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flags = 4
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 3 )
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region = Rect2( 256, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=14]
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flags = 4
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 3 )
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region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 5 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 5 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 5 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 5 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 5 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=15]
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flags = 4
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=16]
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flags = 4
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 6 )
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region = Rect2( 67, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=17]
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flags = 4
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 6 )
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region = Rect2( 134, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=18]
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flags = 4
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 6 )
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region = Rect2( 201, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=19]
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flags = 4
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 6 )
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region = Rect2( 268, 0, 67, 32 )
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[sub_resource type="SpriteFrames" id=20]
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[sub_resource type="SpriteFrames" id=18]
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animations = [ {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 3.0
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}, {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
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"loop": true,
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"name": "Running",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=19]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=20]
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radius = 50.0
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[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
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[node name="Hellhound" type="KinematicBody2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
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position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 20 )
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frames = SubResource( 18 )
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animation = "Idle"
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frame = 5
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playing = true
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@@ -132,30 +117,30 @@ playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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shape = SubResource( 19 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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scale = Vector2( 1.5, 1.5 )
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shape = SubResource( 2 )
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shape = SubResource( 20 )
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[node name="Player Attack" type="Area2D" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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shape = SubResource( 2 )
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shape = SubResource( 20 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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@@ -180,4 +165,4 @@ occluder = ExtResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
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[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
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[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
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@@ -70,21 +70,21 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
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[node name="Fire3" type="AnimatedSprite" parent="."]
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position = Vector2( -607.628, -210.601 )
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frames = SubResource( 1 )
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frame = 13
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frame = 8
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire2" type="AnimatedSprite" parent="."]
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position = Vector2( -543.25, -212.563 )
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frames = SubResource( 1 )
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frame = 2
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frame = 11
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire1" type="AnimatedSprite" parent="."]
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position = Vector2( -479.806, -214.167 )
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frames = SubResource( 1 )
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frame = 9
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frame = 4
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playing = true
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offset = Vector2( 679.819, 333.222 )
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|
@@ -28,8 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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svg/scale=1.0
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|
@@ -1,6 +1,6 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="./tileset_mk_16_16_nature_tileset_godot.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png" type="Texture" id=1]
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[resource]
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0/name = "tileset_mk_16_16_nature_tileset_godot.png 0"
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@@ -20,6 +20,10 @@
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||||
0/autotile/z_index_map = [ ]
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||||
0/occluder_offset = Vector2( 0, 0 )
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||||
0/navigation_offset = Vector2( 0, 0 )
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||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
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||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
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||||
0/z_index = 0
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||||
1/name = "tileset_mk_16_16_nature_tileset_godot.png 1"
|
||||
@@ -39,6 +43,10 @@
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||||
1/autotile/z_index_map = [ ]
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||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 0.0
|
||||
1/shapes = [ ]
|
||||
1/z_index = 0
|
||||
2/name = "tileset_mk_16_16_nature_tileset_godot.png 2"
|
||||
@@ -58,6 +66,10 @@
|
||||
2/autotile/z_index_map = [ ]
|
||||
2/occluder_offset = Vector2( 0, 0 )
|
||||
2/navigation_offset = Vector2( 0, 0 )
|
||||
2/shape_offset = Vector2( 0, 0 )
|
||||
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
2/shape_one_way = false
|
||||
2/shape_one_way_margin = 0.0
|
||||
2/shapes = [ ]
|
||||
2/z_index = 0
|
||||
3/name = "tileset_mk_16_16_nature_tileset_godot.png 3"
|
||||
@@ -77,6 +89,10 @@
|
||||
3/autotile/z_index_map = [ ]
|
||||
3/occluder_offset = Vector2( 0, 0 )
|
||||
3/navigation_offset = Vector2( 0, 0 )
|
||||
3/shape_offset = Vector2( 0, 0 )
|
||||
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
3/shape_one_way = false
|
||||
3/shape_one_way_margin = 0.0
|
||||
3/shapes = [ ]
|
||||
3/z_index = 0
|
||||
4/name = "tileset_mk_16_16_nature_tileset_godot.png 4"
|
||||
@@ -96,6 +112,10 @@
|
||||
4/autotile/z_index_map = [ ]
|
||||
4/occluder_offset = Vector2( 0, 0 )
|
||||
4/navigation_offset = Vector2( 0, 0 )
|
||||
4/shape_offset = Vector2( 0, 0 )
|
||||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
4/shape_one_way = false
|
||||
4/shape_one_way_margin = 0.0
|
||||
4/shapes = [ ]
|
||||
4/z_index = 0
|
||||
5/name = "tileset_mk_16_16_nature_tileset_godot.png 5"
|
||||
@@ -115,6 +135,10 @@
|
||||
5/autotile/z_index_map = [ ]
|
||||
5/occluder_offset = Vector2( 0, 0 )
|
||||
5/navigation_offset = Vector2( 0, 0 )
|
||||
5/shape_offset = Vector2( 0, 0 )
|
||||
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
5/shape_one_way = false
|
||||
5/shape_one_way_margin = 0.0
|
||||
5/shapes = [ ]
|
||||
5/z_index = 0
|
||||
6/name = "tileset_mk_16_16_nature_tileset_godot.png 6"
|
||||
@@ -134,6 +158,10 @@
|
||||
6/autotile/z_index_map = [ ]
|
||||
6/occluder_offset = Vector2( 0, 0 )
|
||||
6/navigation_offset = Vector2( 0, 0 )
|
||||
6/shape_offset = Vector2( 0, 0 )
|
||||
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
6/shape_one_way = false
|
||||
6/shape_one_way_margin = 0.0
|
||||
6/shapes = [ ]
|
||||
6/z_index = 0
|
||||
7/name = "tileset_mk_16_16_nature_tileset_godot.png 7"
|
||||
@@ -153,6 +181,10 @@
|
||||
7/autotile/z_index_map = [ ]
|
||||
7/occluder_offset = Vector2( 0, 0 )
|
||||
7/navigation_offset = Vector2( 0, 0 )
|
||||
7/shape_offset = Vector2( 0, 0 )
|
||||
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
7/shape_one_way = false
|
||||
7/shape_one_way_margin = 0.0
|
||||
7/shapes = [ ]
|
||||
7/z_index = 0
|
||||
8/name = "tileset_mk_16_16_nature_tileset_godot.png 8"
|
||||
@@ -172,6 +204,10 @@
|
||||
8/autotile/z_index_map = [ ]
|
||||
8/occluder_offset = Vector2( 0, 0 )
|
||||
8/navigation_offset = Vector2( 0, 0 )
|
||||
8/shape_offset = Vector2( 0, 0 )
|
||||
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
8/shape_one_way = false
|
||||
8/shape_one_way_margin = 0.0
|
||||
8/shapes = [ ]
|
||||
8/z_index = 0
|
||||
9/name = "tileset_mk_16_16_nature_tileset_godot.png 9"
|
||||
@@ -191,6 +227,10 @@
|
||||
9/autotile/z_index_map = [ ]
|
||||
9/occluder_offset = Vector2( 0, 0 )
|
||||
9/navigation_offset = Vector2( 0, 0 )
|
||||
9/shape_offset = Vector2( 0, 0 )
|
||||
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
9/shape_one_way = false
|
||||
9/shape_one_way_margin = 0.0
|
||||
9/shapes = [ ]
|
||||
9/z_index = 0
|
||||
10/name = "tileset_mk_16_16_nature_tileset_godot.png 10"
|
||||
@@ -210,6 +250,10 @@
|
||||
10/autotile/z_index_map = [ ]
|
||||
10/occluder_offset = Vector2( 0, 0 )
|
||||
10/navigation_offset = Vector2( 0, 0 )
|
||||
10/shape_offset = Vector2( 0, 0 )
|
||||
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
10/shape_one_way = false
|
||||
10/shape_one_way_margin = 0.0
|
||||
10/shapes = [ ]
|
||||
10/z_index = 0
|
||||
11/name = "tileset_mk_16_16_nature_tileset_godot.png 11"
|
||||
@@ -219,7 +263,7 @@
|
||||
11/region = Rect2( 0, 0, 960, 400 )
|
||||
11/tile_mode = 1
|
||||
11/autotile/bitmask_mode = 1
|
||||
11/autotile/bitmask_flags = [ Vector2( 49, 6 ), 432, Vector2( 49, 7 ), 438, Vector2( 49, 8 ), 54, Vector2( 49, 9 ), 48, Vector2( 50, 6 ), 504, Vector2( 50, 7 ), 511, Vector2( 50, 8 ), 63, Vector2( 50, 9 ), 56, Vector2( 51, 6 ), 216, Vector2( 51, 7 ), 219, Vector2( 51, 8 ), 27, Vector2( 51, 9 ), 24, Vector2( 52, 6 ), 144, Vector2( 52, 7 ), 146, Vector2( 52, 8 ), 18, Vector2( 52, 9 ), 16, Vector2( 53, 6 ), 176, Vector2( 53, 7 ), 182, Vector2( 53, 8 ), 434, Vector2( 53, 9 ), 50, Vector2( 54, 6 ), 248, Vector2( 54, 7 ), 255, Vector2( 54, 8 ), 507, Vector2( 54, 9 ), 59, Vector2( 55, 6 ), 440, Vector2( 55, 7 ), 447, Vector2( 55, 8 ), 510, Vector2( 55, 9 ), 62, Vector2( 56, 6 ), 152, Vector2( 56, 7 ), 155, Vector2( 56, 8 ), 218, Vector2( 56, 9 ), 26, Vector2( 57, 6 ), 184, Vector2( 57, 7 ), 191, Vector2( 57, 8 ), 506, Vector2( 57, 9 ), 58, Vector2( 58, 6 ), 443, Vector2( 58, 7 ), 254, Vector2( 58, 8 ), 442, Vector2( 58, 9 ), 190, Vector2( 59, 8 ), 250, Vector2( 59, 9 ), 187, Vector2( 53, 10 ), 178, Vector2( 54, 10 ), 251, Vector2( 55, 10 ), 446, Vector2( 56, 10 ), 154, Vector2( 57, 10 ), 186 ]
|
||||
11/autotile/bitmask_flags = [ Vector2( 49, 6 ), 432, Vector2( 49, 7 ), 438, Vector2( 49, 8 ), 54, Vector2( 49, 9 ), 48, Vector2( 50, 6 ), 504, Vector2( 50, 7 ), 511, Vector2( 50, 8 ), 63, Vector2( 50, 9 ), 56, Vector2( 51, 6 ), 216, Vector2( 51, 7 ), 219, Vector2( 51, 8 ), 27, Vector2( 51, 9 ), 24, Vector2( 52, 6 ), 144, Vector2( 52, 7 ), 146, Vector2( 52, 8 ), 18, Vector2( 52, 9 ), 16, Vector2( 53, 6 ), 176, Vector2( 53, 7 ), 182, Vector2( 53, 8 ), 434, Vector2( 53, 9 ), 50, Vector2( 53, 10 ), 178, Vector2( 54, 6 ), 248, Vector2( 54, 7 ), 255, Vector2( 54, 8 ), 507, Vector2( 54, 9 ), 59, Vector2( 54, 10 ), 251, Vector2( 55, 6 ), 440, Vector2( 55, 7 ), 447, Vector2( 55, 8 ), 510, Vector2( 55, 9 ), 62, Vector2( 55, 10 ), 446, Vector2( 56, 6 ), 152, Vector2( 56, 7 ), 155, Vector2( 56, 8 ), 218, Vector2( 56, 9 ), 26, Vector2( 56, 10 ), 154, Vector2( 57, 6 ), 184, Vector2( 57, 7 ), 191, Vector2( 57, 8 ), 506, Vector2( 57, 9 ), 58, Vector2( 57, 10 ), 186, Vector2( 58, 6 ), 443, Vector2( 58, 7 ), 254, Vector2( 58, 8 ), 442, Vector2( 58, 9 ), 190, Vector2( 59, 8 ), 250, Vector2( 59, 9 ), 187 ]
|
||||
11/autotile/icon_coordinate = Vector2( 50, 7 )
|
||||
11/autotile/tile_size = Vector2( 16, 16 )
|
||||
11/autotile/spacing = 0
|
||||
@@ -229,5 +273,9 @@
|
||||
11/autotile/z_index_map = [ ]
|
||||
11/occluder_offset = Vector2( 0, 0 )
|
||||
11/navigation_offset = Vector2( 0, 0 )
|
||||
11/shape_offset = Vector2( 0, 0 )
|
||||
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
11/shape_one_way = false
|
||||
11/shape_one_way_margin = 0.0
|
||||
11/shapes = [ ]
|
||||
11/z_index = 0
|
||||
11/z_index = 0
|
||||
|
Reference in New Issue
Block a user