This commit is contained in:
2021-11-29 14:42:40 -06:00
parent 614ad2009b
commit 1b1fe8c2f5
36 changed files with 154 additions and 596 deletions

View File

@@ -1,22 +1,23 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
@@ -160,14 +161,14 @@ animation = "Look Up"
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
@@ -180,19 +181,25 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 )
light_mask = 2
frames = SubResource( 1 )
animation = "look_right"
offset = Vector2( 0, -5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 2 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2( 0, -5 )
shape = SubResource( 3 )
@@ -209,4 +216,9 @@ tree_root = SubResource( 13 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]