enemy update
player now take damage from enemy; barrier time 10-> 5sec; enemy 1 mask change
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@@ -9,7 +9,7 @@ var speed : = 0.5
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var position_tracker = 0.0
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var player = null
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var obstacle = null
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var DisplayValue = 10
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var DisplayValue = 5
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var health: int = 2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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