Code cleanup and minor fixes to Level 3
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@@ -8,7 +8,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@@ -17,8 +17,8 @@ func _ready() -> void:
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func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
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$GemSprite.visible = false
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$GemSprite.visible = false
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func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
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$GemSprite.visible = true
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$GemSprite.visible = true
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