Code cleanup and minor fixes to Level 3

This commit is contained in:
VoidTwo
2021-12-09 04:08:28 -06:00
parent 9dce1e02cf
commit 2147d38874
27 changed files with 418 additions and 437 deletions

View File

@@ -8,7 +8,7 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -17,8 +17,8 @@ func _ready() -> void:
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true
$GemSprite.visible = true