Code cleanup and minor fixes to Level 3

This commit is contained in:
VoidTwo
2021-12-09 04:08:28 -06:00
parent 9dce1e02cf
commit 2147d38874
27 changed files with 418 additions and 437 deletions

View File

@@ -1,7 +1,9 @@
extends Label extends Label
signal timer_end signal timer_end
func _process(delta: float) -> void:
func _process(_delta: float) -> void:
var time_seconds: int = int($Timer.get_time_left()) var time_seconds: int = int($Timer.get_time_left())
set_text('%02d:%02d' % [time_seconds, int(($Timer.get_time_left() - time_seconds) * 100)]) set_text('%02d:%02d' % [time_seconds, int(($Timer.get_time_left() - time_seconds) * 100)])

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://GUI/Countdown Timer.gd" type="Script" id=1] [ext_resource path="res://GUI/Countdown Timer.gd" type="Script" id=1]
[ext_resource path="res://Fonts/AtariClassic.ttf" type="DynamicFontData" id=2] [ext_resource path="res://Fonts/AtariClassicSmooth.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 40 size = 40
@@ -14,8 +14,8 @@ margin_right = 335.0
margin_bottom = 41.0 margin_bottom = 41.0
rect_min_size = Vector2( 200, 0 ) rect_min_size = Vector2( 200, 0 )
rect_scale = Vector2( 0.25, 0.25 ) rect_scale = Vector2( 0.25, 0.25 )
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 1 )
align = 1 align = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
__meta__ = { __meta__ = {

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Levels/Interactives/Coin.gd" type="Script" id=1] [ext_resource path="res://Levels/Interactables/Coin.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=2] [ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1] [sub_resource type="CircleShape2D" id=1]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2] [ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=3]

View File

@@ -1,14 +1,11 @@
extends Node2D extends Node2D
onready var coin = preload("res://Levels/Interactives/Coin.tscn") onready var coin = preload('res://Levels/Interactables/Coin.tscn')
onready var coin_container = get_node("coin_container")
onready var score_label = get_node('Level 3 HUD/Label')
#have event for timer to run out
var screensize var screensize
var score = 0 var score = 0
func _ready() -> void: func _ready() -> void:
$YSort/Player.load_hud($HUD) $YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size screensize = get_viewport_rect().size
@@ -16,37 +13,44 @@ func _ready() -> void:
return return
func spawn_coins(num): func spawn_coins(num: int) -> void:
for i in range(num): for _i in range(num):
var g = coin.instance() var g: Node = coin.instance()
$'coin_container'.add_child(g) $'coin_container'.add_child(g)
g.connect("coin_grabbed", self, "_on_coin_grabbed") g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))) #g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)) g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
func _on_coin_grabbed():
func _on_coin_grabbed() -> void:
score += 1 score += 1
print(score) print(score)
score_label.set_text(str(score) + "/5") $'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
func _timer_out():
func _timer_out() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn') get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_TreasureChest_ice_key_collected() -> void: func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false $YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true $YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5 $YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_body_entered(body: Node) -> void: func _on_DoorDetector_body_entered(body: Node) -> void:
if body.get_parent().name == 'Player': if body.is_in_group('player'):
print('WIN WIN WIN') print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn') get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_DoorDetector_area_entered(area: Area2D) -> void: func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player': if area.get_parent().name == 'Player':
print('WIN WIN WIN') print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn') # Replace with function body. get_tree().change_scene('res://Levels/Hub World.tscn')
return

View File

@@ -177,6 +177,11 @@ position = Vector2( -49.6063, 34.526 )
position = Vector2( 0, -4.25 ) position = Vector2( 0, -4.25 )
shape = SubResource( 5 ) shape = SubResource( 5 )
[node name="Effects" type="Node" parent="."]
[node name="SlowTime" type="Node" parent="Effects"]
script = ExtResource( 16 )
[node name="coin_container" type="Control" parent="."] [node name="coin_container" type="Control" parent="."]
margin_right = 40.0 margin_right = 40.0
margin_bottom = 40.0 margin_bottom = 40.0
@@ -184,18 +189,6 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Countdown Timer" parent="." instance=ExtResource( 12 )]
[node name="HUD" parent="." instance=ExtResource( 9 )]
[node name="Pause Screen" parent="." instance=ExtResource( 10 )]
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 11 )
volume_db = -12.0
autoplay = true
[node name="Level 3 HUD" type="Control" parent="."] [node name="Level 3 HUD" type="Control" parent="."]
margin_left = 0.28064 margin_left = 0.28064
margin_top = -12.9083 margin_top = -12.9083
@@ -216,10 +209,17 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Effects" type="Node" parent="."] [node name="HUD" parent="." instance=ExtResource( 9 )]
[node name="SlowTime" type="Node" parent="Effects"] [node name="Countdown Timer" parent="HUD" instance=ExtResource( 12 )]
script = ExtResource( 16 )
[node name="Pause Screen" parent="." instance=ExtResource( 10 )]
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 11 )
volume_db = -12.0
autoplay = true
[connection signal="area_entered" from="YSort/DoorDetector" to="." method="_on_DoorDetector_area_entered"] [connection signal="area_entered" from="YSort/DoorDetector" to="." method="_on_DoorDetector_area_entered"]
[connection signal="ice_key_collected" from="YSort/TreasureChest" to="." method="_on_TreasureChest_ice_key_collected"] [connection signal="ice_key_collected" from="YSort/TreasureChest" to="." method="_on_TreasureChest_ice_key_collected"]

View File

@@ -1,18 +1,18 @@
[gd_scene load_steps=31 format=2] [gd_scene load_steps=31 format=2]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_12.png" type="Texture" id=1] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2] [ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4]
[ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5] [ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_10.png" type="Texture" id=6] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8]
[ext_resource path="res://Levels/Level 4.gd" type="Script" id=9] [ext_resource path="res://Levels/Level 4.gd" type="Script" id=9]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_13.png" type="Texture" id=11] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_14.png" type="Texture" id=12] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_11.png" type="Texture" id=13] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14]
[ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15] [ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15]
[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16] [ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16]
@@ -86,21 +86,21 @@ tile_data = PoolIntArray( -2686978, 0, 5, -2686977, 0, 196610, -2752512, 0, 1966
[node name="Fire3" type="AnimatedSprite" parent="."] [node name="Fire3" type="AnimatedSprite" parent="."]
position = Vector2( -607.628, -210.601 ) position = Vector2( -607.628, -210.601 )
frames = SubResource( 1 ) frames = SubResource( 1 )
frame = 2 frame = 12
playing = true playing = true
offset = Vector2( 679.819, 333.222 ) offset = Vector2( 679.819, 333.222 )
[node name="Fire2" type="AnimatedSprite" parent="."] [node name="Fire2" type="AnimatedSprite" parent="."]
position = Vector2( -543.25, -212.563 ) position = Vector2( -543.25, -212.563 )
frames = SubResource( 1 ) frames = SubResource( 1 )
frame = 5 frame = 1
playing = true playing = true
offset = Vector2( 679.819, 333.222 ) offset = Vector2( 679.819, 333.222 )
[node name="Fire1" type="AnimatedSprite" parent="."] [node name="Fire1" type="AnimatedSprite" parent="."]
position = Vector2( -479.806, -214.167 ) position = Vector2( -479.806, -214.167 )
frames = SubResource( 1 ) frames = SubResource( 1 )
frame = 12 frame = 8
playing = true playing = true
offset = Vector2( 679.819, 333.222 ) offset = Vector2( 679.819, 333.222 )

View File

@@ -1,17 +1,16 @@
extends Node extends Node
const END_VALUE = 1
signal unfreeze signal unfreeze
var is_active = false const END_VALUE: int = 1
var time_start
var duration_ms var is_active: bool = false
var start_value var time_start: int
var duration_ms: int
var start_value: float
func start(duration: int = 1, strength: float = 0.9):
func start(duration = 1, strength = 0.9):
time_start = OS.get_ticks_msec() time_start = OS.get_ticks_msec()
duration_ms = duration * 1000 duration_ms = duration * 1000
start_value = 1 - strength start_value = 1 - strength
@@ -19,7 +18,7 @@ func start(duration = 1, strength = 0.9):
is_active = true is_active = true
func _process(delta): func _process(_delta: float) -> void:
if is_active: if is_active:
var current_time = OS.get_ticks_msec() - time_start var current_time = OS.get_ticks_msec() - time_start
var value = circl_ease_in(current_time, start_value, END_VALUE, duration_ms) var value = circl_ease_in(current_time, start_value, END_VALUE, duration_ms)
@@ -28,6 +27,8 @@ func _process(delta):
value = END_VALUE value = END_VALUE
emit_signal('unfreeze') emit_signal('unfreeze')
Engine.time_scale = value Engine.time_scale = value
return
func circl_ease_in(t, b, c, d): func circl_ease_in(t, b, c, d):
t /= d t /= d

View File

@@ -7,7 +7,7 @@ export var relative_y_tiles: int
func _on_spawn_trap_body_entered(body: Node) -> void: func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'): if body.is_in_group('player'):
set_deferred('monitoring', false) $Tile.set_deferred('disabled', true)
var enemy: KinematicBody2D = load(enemy_path).instance() var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8) enemy.position.x = position.x + (relative_x_tiles * 16 + 8)

View File

@@ -1,10 +1,10 @@
extends KinematicBody2D extends KinematicBody2D
signal frozen
export var ACCELERATION: int = 1000 export var ACCELERATION: int = 1000
export var MAX_SPEED: int = 120 export var MAX_SPEED: int = 120
export var FRICTION: int = 1000 export var FRICTION: int = 1000
signal frozen
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100] const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6 var health_index: int = 6
@@ -49,22 +49,22 @@ func load_hud(node: CanvasLayer) -> void:
func set_weapon_position(pos: Vector2) -> void: func set_weapon_position(pos: Vector2) -> void:
# facing left # Facing left
if pos[0] < 0: if pos[0] < 0:
$Sword.rotation_degrees = -90 $Sword.rotation_degrees = -90
$Javelin.rotation_degrees = -90 $Javelin.rotation_degrees = -90
# facing right # Facing right
elif pos[0] > 0: elif pos[0] > 0:
$Sword.rotation_degrees = 90 $Sword.rotation_degrees = 90
$Javelin.rotation_degrees = 90 $Javelin.rotation_degrees = 90
# facing up # Facing up
elif pos[1] < 0: elif pos[1] < 0:
$Sword.rotation_degrees = 0 $Sword.rotation_degrees = 0
$Javelin.rotation_degrees = 0 $Javelin.rotation_degrees = 0
# facing down # Facing down
elif pos[1] > 0: elif pos[1] > 0:
$Sword.rotation_degrees = 180 $Sword.rotation_degrees = 180
$Javelin.rotation_degrees = 180 $Javelin.rotation_degrees = 180
@@ -106,7 +106,7 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
hit = 3 hit = 3
elif area.is_in_group('freeze'): elif area.is_in_group('freeze'):
emit_signal('frozen') emit_signal('frozen')
modulate = Color(0,.5,1) $Sprite.self_modulate = Color(0, 0.5, 1)
else: else:
return return
@@ -118,11 +118,9 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
hud.update_health(HEALTH_SLICES[health_index]) hud.update_health(HEALTH_SLICES[health_index])
else: else:
get_tree().change_scene('res://Levels/Hub World.tscn') get_tree().change_scene('res://Levels/Hub World.tscn')
return return
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_pressed('player_attack'): if event.is_action_pressed('player_attack'):
if hud.weapon == 'sword': if hud.weapon == 'sword':
@@ -130,7 +128,7 @@ func _input(event: InputEvent) -> void:
elif hud.weapon == 'javelin': elif hud.weapon == 'javelin':
$'Javelin/Javelin Animation'.play('swing') $'Javelin/Javelin Animation'.play('swing')
if event.is_action_pressed('screenshot'): elif event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data() var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), 'idle_frame') yield(get_tree(), 'idle_frame')
yield(get_tree(), 'idle_frame') yield(get_tree(), 'idle_frame')
@@ -140,31 +138,11 @@ func _input(event: InputEvent) -> void:
var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time())
var time_msecs: int = OS.get_system_time_msecs() var time_msecs: int = OS.get_system_time_msecs()
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
print('ERROR: Failed saving screenshot.') print('ERROR: Failed saving screenshot.')
return return
func _on_Hitbox_area_entered(area: Area2D) -> void:
print(area.name)
if area.name == 'detection':
return
if 'freeze' in area.get_parent().get_groups():
emit_signal('frozen')
return
if 'enemies' in area.get_parent().get_groups() or area.name != 'detection' or 'damage' in area.get_groups():
if health_index != 0:
health_index -= 1
hud.update_health(HEALTH_SLICES[health_index])
else:
get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_SlowTime_unfreeze() -> void: func _on_SlowTime_unfreeze() -> void:
modulate = Color(1,1,1) $Sprite.self_modulate = Color(1, 1, 1)
return

View File

@@ -10,9 +10,9 @@
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 4 ) ],
"loop": false, "loop": false,
"name": "look_left", "name": "look_up",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
@@ -20,15 +20,15 @@ animations = [ {
"name": "look_right", "name": "look_right",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ], "frames": [ ExtResource( 3 ) ],
"loop": false, "loop": false,
"name": "look_down", "name": "look_down",
"speed": 5.0 "speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
} ] } ]
[sub_resource type="CapsuleShape2D" id=2] [sub_resource type="CapsuleShape2D" id=2]
@@ -182,9 +182,7 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14] [sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D" groups=[ [node name="Player" type="KinematicBody2D" groups=["player"]]
"player",
]]
collision_layer = 2 collision_layer = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
@@ -200,12 +198,10 @@ visible = false
rotation = 1.5708 rotation = 1.5708
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=[ [node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]]
"player_hitbox",
]]
input_pickable = false
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
input_pickable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false visible = false

View File

@@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" path="res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Sprites/Assets/resources_basic.png" source_file="res://Sprites/Assets/Resources_Basic.png"
dest_files=[ "res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" ] dest_files=[ "res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" ]
[params] [params]

View File

@@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" path="res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Sprites/Levels/Environment/fire_column_medium_10.png" source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png"
dest_files=[ "res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" ] dest_files=[ "res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" ]
[params] [params]

View File

@@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" path="res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://Sprites/Levels/Environment/fire_column_medium_11.png" source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png"
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