Implemented credits scene
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@@ -2,12 +2,20 @@ extends CanvasLayer
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signal complete(option)
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export var credits_scene_path: String = 'res://GUI/Credits.tscn'
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func _on_new_game_button_pressed() -> void:
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emit_signal('complete', 'new game')
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return
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func _on_credits_button_pressed() -> void:
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var credits_scene: Node = load(credits_scene_path).instance()
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add_child(credits_scene)
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return
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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return
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