New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.

This commit is contained in:
VoidTwo
2021-11-15 22:29:42 -06:00
parent bbb245f7b7
commit 2c98c112bd
47 changed files with 753 additions and 68 deletions

19
Enemies/Enemy.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 2.0
[node name="Enemy" type="KinematicBody2D" groups=["enemies"]]
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -3 )
texture = ExtResource( 1 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 2 )