New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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19
Enemies/Enemy.tscn
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19
Enemies/Enemy.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 3.0
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height = 2.0
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[node name="Enemy" type="KinematicBody2D" groups=["enemies"]]
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collision_mask = 0
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -3 )
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texture = ExtResource( 1 )
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 2 )
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