New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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GUI/HUD.tscn
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40
GUI/HUD.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4]
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[node name="HUD" type="CanvasLayer"]
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script = ExtResource( 1 )
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[node name="Health Bar" type="TextureProgress" parent="."]
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margin_right = 104.0
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margin_bottom = 18.0
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rect_min_size = Vector2( 104, 18 )
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texture_under = ExtResource( 2 )
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texture_over = ExtResource( 4 )
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texture_progress = ExtResource( 3 )
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tint_progress = Color( 0.431373, 1, 0.737255, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Currency" type="Label" parent="."]
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margin_left = 220.0
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margin_right = 320.0
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align = 2
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Add Currency" type="Button" parent="."]
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margin_left = 300.0
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margin_top = 20.0
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margin_right = 320.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
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