New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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GUI/Main Menu.gd
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13
GUI/Main Menu.gd
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extends Node
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signal complete(option)
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func _on_new_game_button_pressed() -> void:
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emit_signal('complete', 'new game')
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return
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func _on_quit_button_pressed() -> void:
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emit_signal('complete', 'quit')
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return
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