New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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12
GUI/Splash Screen.tscn
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12
GUI/Splash Screen.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1]
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[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
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[node name="Splash Screen" type="Sprite"]
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self_modulate = Color( 1, 1, 1, 0 )
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texture = ExtResource( 1 )
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centered = false
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script = ExtResource( 2 )
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[node name="Tween" type="Tween" parent="."]
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