New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
This commit is contained in:
21
Levels/Hub World.tscn
Normal file
21
Levels/Hub World.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
|
||||
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Enemies/Enemy.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="YSort" type="YSort" parent="."]
|
||||
|
||||
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
|
||||
collision_mask = 2
|
||||
|
||||
[node name="Enemies" type="YSort" parent="YSort"]
|
||||
|
||||
[node name="Enemy" parent="YSort/Enemies" instance=ExtResource( 4 )]
|
||||
position = Vector2( 204, 95.8129 )
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource( 3 )]
|
Reference in New Issue
Block a user