New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.

This commit is contained in:
VoidTwo
2021-11-15 22:29:42 -06:00
parent bbb245f7b7
commit 2c98c112bd
47 changed files with 753 additions and 68 deletions

38
Main.gd
View File

@@ -2,6 +2,7 @@ extends Node
export var splash_screen_path: String
export var main_menu_path: String
export var level_select_menu_path: String
export var world_path: String
@@ -19,7 +20,8 @@ func _ready() -> void:
func play_splash_screen() -> Node:
var splash_screen: Node = load(splash_screen_path).instance()
if splash_screen.connect('complete', self, 'free_connected_node', [splash_screen, 'free_connected_node']) != OK:
if splash_screen.connect('complete', self, 'free_connected_node',
[splash_screen, 'free_connected_node']) != OK:
print('ERROR: Splash Screen "complete" signal already connected.')
add_child(splash_screen)
@@ -29,7 +31,7 @@ func play_splash_screen() -> Node:
func play_main_menu() -> Node:
var main_menu: Node = load(main_menu_path).instance()
if main_menu.connect('complete', self, 'main_menu_option') != OK:
print('ERROR: Main Menu "quit" signal already connected.')
print('ERROR: Main Menu "complete" signal already connected.')
add_child(main_menu)
return main_menu
@@ -37,12 +39,35 @@ func play_main_menu() -> Node:
func main_menu_option(option: String) -> void:
if option == 'new game':
new_game()
var level_select_menu: Node = play_level_select_menu()
yield(level_select_menu, 'complete')
free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
elif option == 'quit':
quit_game()
return
func play_level_select_menu() -> Node:
var level_select_menu: Node = load(level_select_menu_path).instance()
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
print('ERROR: Level Select Menu "complete" signal already connected.')
add_child(level_select_menu)
return level_select_menu
func level_select_menu_option(option: String) -> void:
var level: String = 'res://Levels/'
if option == 'H':
level += 'Hub World.tscn'
elif option == '1':
level += 'Level 1.tscn'
new_game(level)
return
func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function)
remove_child(node)
@@ -50,9 +75,10 @@ func free_connected_node(node: Node, connected_function: String) -> void:
return
func new_game() -> void:
if get_tree().change_scene(world_path) != OK:
print('ERROR: Main failed to change scene to World.')
func new_game(level: String) -> void:
if get_tree().change_scene(level) != OK:
print('ERROR: Main failed to change scene to Level.')
queue_free()
return