New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.

This commit is contained in:
VoidTwo
2021-11-15 22:29:42 -06:00
parent bbb245f7b7
commit 2c98c112bd
47 changed files with 753 additions and 68 deletions

45
Player/Inventory.gd Normal file
View File

@@ -0,0 +1,45 @@
extends Node
signal update_currency(amount)
var __currency: int
var __weapons: Array
var __accessories: Array
var __categories: Dictionary
func _ready() -> void:
self.__currency = 100
self.__weapons = []
self.__accessories = []
self.__categories = {
'Weapon': self.__weapons,
'Accessory': self.__accessories}
return
func get_currency() -> int:
return self.__currency
func add_currency(amount: int) -> void:
self.__currency += amount
emit_signal('update_currency', self.__currency)
return
func add(item) -> void:
self.__categories[item.type].append(item)
return
func discard(item) -> void:
var index: int = 0
for itr in self.__categories[item.type]:
if itr.equals(item):
self.__categories[item.type].remove(index)
break
index += 1
return

6
Player/Inventory.tscn Normal file
View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Player/Inventory.gd" type="Script" id=1]
[node name="Inventory" type="Node"]
script = ExtResource( 1 )

59
Player/Player.gd Normal file
View File

@@ -0,0 +1,59 @@
extends KinematicBody2D
const ACCELERATION: int = 1000
const MAX_SPEED: int = 120
const FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
var health_index: int = 6
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') \
- Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') \
- Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return
func load_hud(node: CanvasLayer) -> void:
hud = node
if hud.connect('add_currency', self, 'add_currency') != OK:
print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency())
return
func add_currency(amount: int) -> void:
$Inventory.add_currency(amount)
return
func _on_Inventory_update_currency(amount: int) -> void:
hud.update_currency(amount)
return
func _on_Hitbox_body_entered(body: Node) -> void:
if not 'enemies' in body.get_groups():
return
if health_index != 0:
health_index -= 1
hud.update_health(HEALTH_SLICES[health_index])
return

BIN
Player/Player.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 173 B

35
Player/Player.png.import Normal file
View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Player/Player.png"
dest_files=[ "res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex" ]
[params]
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=2
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=0
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

220
Player/Player.tscn Normal file
View File

@@ -0,0 +1,220 @@
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 5.0
[sub_resource type="CapsuleShape2D" id=3]
radius = 5.5
height = 3.75
[sub_resource type="Animation" id=4]
resource_name = "Look Down"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_down" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_right" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=6]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_right" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=7]
resource_name = "Look Up"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "look_up" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:flip_h")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "Look Left"
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "Look Down"
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "Look Right"
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "Look Up"
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 )
blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachine" id=13]
states/Idle/node = SubResource( 12 )
states/Idle/position = Vector2( -2901.63, -177 )
start_node = "Idle"
graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 )
frames = SubResource( 1 )
animation = "look_right"
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2( 0, -5 )
shape = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Look Right"
"anims/Look Down" = SubResource( 4 )
"anims/Look Left" = SubResource( 5 )
"anims/Look Right" = SubResource( 6 )
"anims/Look Up" = SubResource( 7 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 13 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]

BIN
Player/Player_Down.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 183 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Player_Down.png-0720a85ec5e36101f691c750d323946c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Player/Player_Down.png"
dest_files=[ "res://.import/Player_Down.png-0720a85ec5e36101f691c750d323946c.stex" ]
[params]
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=2
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=0
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

BIN
Player/Player_Up.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 175 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Player/Player_Up.png"
dest_files=[ "res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex" ]
[params]
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=2
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=0
process/fix_alpha_border=false
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0