Optimized scene tree and debugged some area detection
This commit is contained in:
@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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player = null
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return
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@@ -12,9 +12,7 @@ height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=[
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"enemies",
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]]
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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script = ExtResource( 4 )
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@@ -29,10 +27,10 @@ position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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@@ -1,20 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
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[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.47823
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[node name="snowball_blue" type="Area2D" groups=[
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"enemies",
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]]
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[node name="snowball_blue" type="Area2D" groups=["damage"]]
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collision_layer = 2
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script = ExtResource( 2 )
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -2 )
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texture = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="snowball_blue" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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52
Enemies/Snowman Enemy Blue.gd
Normal file
52
Enemies/Snowman Enemy Blue.gd
Normal file
@@ -0,0 +1,52 @@
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extends KinematicBody2D
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onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/Snowball Blue.tscn")
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var player = null
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var move = Vector2.ZERO
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var speed = 1
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Enemies/blue_snowman.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
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[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 6.0
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@@ -22,7 +22,7 @@ position = Vector2( 0.556812, 0.44545 )
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shape = SubResource( 1 )
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_layer = 0
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collision_mask = 2
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[node name="detection" type="CollisionShape2D" parent="detection"]
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53
Enemies/Snowman Enemy.gd
Normal file
53
Enemies/Snowman Enemy.gd
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@@ -0,0 +1,53 @@
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extends KinematicBody2D
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onready var SNOWBALL_SCENE = preload("res://Enemies/Snowball.tscn")
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var player = null
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var move = Vector2.ZERO
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var speed = .5
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Enemies/pink_snowman.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
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[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 6.0
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@@ -21,7 +21,7 @@ texture = ExtResource( 1 )
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shape = SubResource( 1 )
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_layer = 0
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collision_mask = 2
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[node name="detection" type="CollisionShape2D" parent="detection"]
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@@ -8,16 +8,16 @@ var speed = 3
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func _ready():
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look_vec = player.position - position
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look_vec = player.position - position
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func _physics_process(delta):
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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#position = position.move_toward(look_vec, delta).normalized() * SPEED
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#position = position.move_toward(look_vec, delta).normalized() * SPEED
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@@ -1,17 +1,19 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
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[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.47823
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[node name="snowball" type="Area2D"]
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[node name="snowball" type="Area2D" groups=["damage"]]
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collision_layer = 2
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script = ExtResource( 2 )
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collision_mask = 0
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monitoring = false
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="snowball" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00869751, -0.0361767 )
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@@ -1,53 +0,0 @@
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extends KinematicBody2D
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onready var SNOWBALL_SCENE = preload("res://Enemies/snowball.tscn")
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var player = null
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var move = Vector2.ZERO
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var speed = .5
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -1,52 +0,0 @@
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extends KinematicBody2D
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onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/snowball_blue.tscn")
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var player = null
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var move = Vector2.ZERO
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var speed = 1
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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Block a user