Optimized scene tree and debugged some area detection

This commit is contained in:
VoidTwo
2021-11-30 23:06:42 -06:00
parent 34f7407d6a
commit 34d4e0454e
27 changed files with 380 additions and 481 deletions

View File

@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
player = null
return

View File

@@ -12,9 +12,7 @@ height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=[
"enemies",
]]
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
@@ -29,10 +27,10 @@ position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false

View File

@@ -1,20 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball_blue" type="Area2D" groups=[
"enemies",
]]
[node name="snowball_blue" type="Area2D" groups=["damage"]]
collision_layer = 2
script = ExtResource( 2 )
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -2 )
texture = ExtResource( 1 )
texture = ExtResource( 2 )
[node name="snowball_blue" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@@ -0,0 +1,52 @@
extends KinematicBody2D
onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/Snowball Blue.tscn")
var player = null
var move = Vector2.ZERO
var speed = 1
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Enemies/blue_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
@@ -22,7 +22,7 @@ position = Vector2( 0.556812, 0.44545 )
shape = SubResource( 1 )
[node name="detection" type="Area2D" parent="."]
collision_layer = 2
collision_layer = 0
collision_mask = 2
[node name="detection" type="CollisionShape2D" parent="detection"]

53
Enemies/Snowman Enemy.gd Normal file
View File

@@ -0,0 +1,53 @@
extends KinematicBody2D
onready var SNOWBALL_SCENE = preload("res://Enemies/Snowball.tscn")
var player = null
var move = Vector2.ZERO
var speed = .5
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Enemies/pink_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowmen_enemy.gd" type="Script" id=2]
[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
@@ -21,7 +21,7 @@ texture = ExtResource( 1 )
shape = SubResource( 1 )
[node name="detection" type="Area2D" parent="."]
collision_layer = 2
collision_layer = 0
collision_mask = 2
[node name="detection" type="CollisionShape2D" parent="detection"]

View File

@@ -8,16 +8,16 @@ var speed = 3
func _ready():
look_vec = player.position - position
look_vec = player.position - position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
#position = position.move_toward(look_vec, delta).normalized() * SPEED
#position = position.move_toward(look_vec, delta).normalized() * SPEED

View File

@@ -1,17 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=1]
[ext_resource path="res://Enemies/snowball.gd" type="Script" id=2]
[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball" type="Area2D"]
[node name="snowball" type="Area2D" groups=["damage"]]
collision_layer = 2
script = ExtResource( 2 )
collision_mask = 0
monitoring = false
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
texture = ExtResource( 2 )
[node name="snowball" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )

View File

@@ -1,53 +0,0 @@
extends KinematicBody2D
onready var SNOWBALL_SCENE = preload("res://Enemies/snowball.tscn")
var player = null
var move = Vector2.ZERO
var speed = .5
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -1,52 +0,0 @@
extends KinematicBody2D
onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/snowball_blue.tscn")
var player = null
var move = Vector2.ZERO
var speed = 1
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return