Optimized scene tree and debugged some area detection

This commit is contained in:
VoidTwo
2021-11-30 23:06:42 -06:00
parent 34f7407d6a
commit 34d4e0454e
27 changed files with 380 additions and 481 deletions

View File

@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
player = null
return