Optimized scene tree and debugged some area detection
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7
GUI/Countdown Timer.gd
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7
GUI/Countdown Timer.gd
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@@ -0,0 +1,7 @@
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extends Label
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func _process(delta: float) -> void:
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var time_seconds: int = int($Timer.get_time_left())
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set_text('%02d:%02d' % [time_seconds, int(($Timer.get_time_left() - time_seconds) * 100)])
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return
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28
GUI/Countdown Timer.tscn
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28
GUI/Countdown Timer.tscn
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://GUI/Countdown Timer.gd" type="Script" id=1]
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[ext_resource path="res://Fonts/AtariClassic.ttf" type="DynamicFontData" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 40
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font_data = ExtResource( 2 )
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[node name="Countdown Timer" type="Label"]
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margin_left = 135.0
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margin_top = 1.0
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margin_right = 335.0
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margin_bottom = 41.0
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rect_min_size = Vector2( 200, 0 )
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rect_scale = Vector2( 0.25, 0.25 )
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = SubResource( 1 )
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align = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Timer" type="Timer" parent="."]
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wait_time = 60.0
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one_shot = true
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autostart = true
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@@ -4,36 +4,36 @@ signal complete(option)
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func _on_new_game_button_pressed() -> void:
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emit_signal('complete', 'new game')
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return
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emit_signal('complete', 'new game')
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return
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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return
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get_tree().quit()
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return
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func _on_continue_button_mouse_entered() -> void:
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if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
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$'Menu Button Hover'.play(0.0)
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return
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if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
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$'Menu Button Hover'.play(0.0)
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return
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func _on_new_game_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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$'Menu Button Hover'.play(0.0)
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return
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func _on_settings_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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$'Menu Button Hover'.play(0.0)
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return
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func _on_credits_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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$'Menu Button Hover'.play(0.0)
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return
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func _on_quit_button_mouse_entered() -> void:
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$'Menu Button Hover'.play(0.0)
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return
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$'Menu Button Hover'.play(0.0)
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return
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