Optimized scene tree and debugged some area detection
This commit is contained in:
7
GUI/Countdown Timer.gd
Normal file
7
GUI/Countdown Timer.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends Label
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var time_seconds: int = int($Timer.get_time_left())
|
||||
set_text('%02d:%02d' % [time_seconds, int(($Timer.get_time_left() - time_seconds) * 100)])
|
||||
return
|
Reference in New Issue
Block a user