Optimized scene tree and debugged some area detection

This commit is contained in:
VoidTwo
2021-11-30 23:06:42 -06:00
parent 34f7407d6a
commit 34d4e0454e
27 changed files with 380 additions and 481 deletions

View File

@@ -4,36 +4,36 @@ signal complete(option)
func _on_new_game_button_pressed() -> void:
emit_signal('complete', 'new game')
return
emit_signal('complete', 'new game')
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
get_tree().quit()
return
func _on_continue_button_mouse_entered() -> void:
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
$'Menu Button Hover'.play(0.0)
return
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
$'Menu Button Hover'.play(0.0)
return
func _on_new_game_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
$'Menu Button Hover'.play(0.0)
return
func _on_settings_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
$'Menu Button Hover'.play(0.0)
return
func _on_credits_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
$'Menu Button Hover'.play(0.0)
return