Optimized scene tree and debugged some area detection

This commit is contained in:
VoidTwo
2021-11-30 23:06:42 -06:00
parent 34f7407d6a
commit 34d4e0454e
27 changed files with 380 additions and 481 deletions

View File

@@ -1,27 +0,0 @@
extends Control
export (int) var minutes =0
export (int) var seconds = 0
var dsec = 0
func _physics_process(delta: float) -> void:
if seconds > 0 and dsec <= 0:
seconds -=1
dsec = 10
if minutes > 0 and seconds <= 0:
minutes -= 1
seconds = 60
if seconds >= 10:
$sec.set_text(str(seconds))
else:
$sec.set_text("0"+str(seconds))
if dsec >=10:
$dsec.set_text(str(dsec))
else:
$dsec.set_text("0" + str(dsec))
func _on_Timer_timeout() -> void:
dsec-=1
pass # Replace with function body.

View File

@@ -1,10 +1,9 @@
extends Area2D
func _ready() -> void:
pass # Replace with function body.
signal coin_collected
func _on_Node2D_body_entered(body: Node) -> void:
if body.get_name() == "Player":
queue_free() # Replace with function body.
if body.get_name() == 'Player':
emit_signal('coin_collected')
queue_free()

View File

@@ -1,20 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactives/coin.gd" type="Script" id=2]
[ext_resource path="res://Levels/Interactives/Coin.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 6.38067
[node name="coin" type="Area2D"]
script = ExtResource( 2 )
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 28.3217, 41.6257 )
texture = ExtResource( 1 )
position = Vector2( 0, 1 )
texture = ExtResource( 2 )
[node name="coin" type="CollisionShape2D" parent="."]
position = Vector2( 28.4389, 40.6703 )
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Node2D_body_entered"]

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@@ -1,17 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/forestTreeBig.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 5.0
height = 9.0
[node name="Tree" type="StaticBody2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 0, -5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )