unoragnize to merge
5
Levels/Level 4.gd
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
$YSort/Player.position = get_viewport_rect().size / 2
|
||||||
|
return
|
289
Levels/Level 4.tscn
Normal file
3
Main.gd
@@ -51,7 +51,8 @@ func free_connected_node(node: Node, connected_function: String) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func new_game() -> void:
|
func new_game() -> void:
|
||||||
if get_tree().change_scene(world_path) != OK:
|
#if get_tree().change_scene(world_path) != OK:
|
||||||
|
if get_tree().change_scene("res://Levels/Level 4.tscn"):
|
||||||
print('ERROR: Main failed to change scene to World.')
|
print('ERROR: Main failed to change scene to World.')
|
||||||
return
|
return
|
||||||
|
|
||||||
|
41
Player/Player.gd
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
extends KinematicBody2D
|
||||||
|
|
||||||
|
const ACCELERATION = 1000
|
||||||
|
const MAX_SPEED = 120
|
||||||
|
const FRICTION = 1000
|
||||||
|
|
||||||
|
var velocity: Vector2 = Vector2.ZERO
|
||||||
|
var isDash = false
|
||||||
|
var counter = 0
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta) -> void:
|
||||||
|
var input_vector: Vector2 = Vector2.ZERO
|
||||||
|
|
||||||
|
input_vector.x = Input.get_action_strength('player_right') - Input.get_action_strength('player_left')
|
||||||
|
input_vector.y = Input.get_action_strength('player_down') - Input.get_action_strength('player_up')
|
||||||
|
input_vector = input_vector.normalized()
|
||||||
|
|
||||||
|
if input_vector != Vector2.ZERO:
|
||||||
|
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
|
||||||
|
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
|
||||||
|
else:
|
||||||
|
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
|
||||||
|
|
||||||
|
# if dashing, increase velocity by 4 for one frame
|
||||||
|
if Input.is_action_just_pressed("player_dash") and input_vector != Vector2.ZERO and isDash == false:
|
||||||
|
velocity = velocity * 4
|
||||||
|
isDash = true
|
||||||
|
|
||||||
|
# If the dash was previously pressed, start a counter
|
||||||
|
if isDash:
|
||||||
|
counter += 1
|
||||||
|
|
||||||
|
# wait time before you can dash again
|
||||||
|
if counter > 60:
|
||||||
|
counter = 0
|
||||||
|
isDash = false
|
||||||
|
|
||||||
|
|
||||||
|
velocity = move_and_slide(velocity)
|
||||||
|
return
|
212
Player/Player.tscn
Normal file
@@ -0,0 +1,212 @@
|
|||||||
|
[gd_scene load_steps=19 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
|
||||||
|
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2]
|
||||||
|
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3]
|
||||||
|
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4]
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id=1]
|
||||||
|
animations = [ {
|
||||||
|
"frames": [ ExtResource( 4 ) ],
|
||||||
|
"loop": false,
|
||||||
|
"name": "look_up",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 2 ) ],
|
||||||
|
"loop": false,
|
||||||
|
"name": "look_right",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 2 ) ],
|
||||||
|
"loop": false,
|
||||||
|
"name": "look_left",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 3 ) ],
|
||||||
|
"loop": false,
|
||||||
|
"name": "look_down",
|
||||||
|
"speed": 5.0
|
||||||
|
} ]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id=2]
|
||||||
|
radius = 3.0
|
||||||
|
height = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id=3]
|
||||||
|
radius = 5.5
|
||||||
|
height = 3.75
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=4]
|
||||||
|
resource_name = "Look Down"
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:animation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ "look_down" ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:flip_h")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ false ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=5]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:animation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ "look_right" ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:flip_h")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ true ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=6]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:animation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ "look_right" ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:flip_h")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ false ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=7]
|
||||||
|
resource_name = "Look Up"
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:animation")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ "look_up" ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("Sprite:flip_h")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ false ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=8]
|
||||||
|
animation = "Look Left"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=9]
|
||||||
|
animation = "Look Down"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=10]
|
||||||
|
animation = "Look Right"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeAnimation" id=11]
|
||||||
|
animation = "Look Up"
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
|
||||||
|
blend_point_0/node = SubResource( 8 )
|
||||||
|
blend_point_0/pos = Vector2( -1.01, 0 )
|
||||||
|
blend_point_1/node = SubResource( 9 )
|
||||||
|
blend_point_1/pos = Vector2( 0, 1.1 )
|
||||||
|
blend_point_2/node = SubResource( 10 )
|
||||||
|
blend_point_2/pos = Vector2( 1, 0 )
|
||||||
|
blend_point_3/node = SubResource( 11 )
|
||||||
|
blend_point_3/pos = Vector2( 0, -1.1 )
|
||||||
|
min_space = Vector2( -1.01, -1.1 )
|
||||||
|
max_space = Vector2( 1, 1.1 )
|
||||||
|
blend_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachine" id=13]
|
||||||
|
states/Idle/node = SubResource( 12 )
|
||||||
|
states/Idle/position = Vector2( -2901.63, -177 )
|
||||||
|
start_node = "Idle"
|
||||||
|
graph_offset = Vector2( -3591.37, -302.6 )
|
||||||
|
|
||||||
|
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
|
||||||
|
|
||||||
|
[node name="Player" type="KinematicBody2D"]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||||
|
position = Vector2( 0, -5 )
|
||||||
|
frames = SubResource( 1 )
|
||||||
|
animation = "look_right"
|
||||||
|
|
||||||
|
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
|
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
position = Vector2( 0, -5 )
|
||||||
|
shape = SubResource( 3 )
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
autoplay = "Look Right"
|
||||||
|
"anims/Look Down" = SubResource( 4 )
|
||||||
|
"anims/Look Left" = SubResource( 5 )
|
||||||
|
"anims/Look Right" = SubResource( 6 )
|
||||||
|
"anims/Look Up" = SubResource( 7 )
|
||||||
|
|
||||||
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||||
|
tree_root = SubResource( 13 )
|
||||||
|
anim_player = NodePath("../AnimationPlayer")
|
||||||
|
active = true
|
||||||
|
parameters/playback = SubResource( 14 )
|
||||||
|
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
|
BIN
Sprites/Assets/Destructible Objects Sprite Sheet.png
Normal file
After Width: | Height: | Size: 37 KiB |
35
Sprites/Assets/Destructible Objects Sprite Sheet.png.import
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/Destructible Objects Sprite Sheet.png-d700a2ac0cb13acdf9c866a251ac6e1a.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Assets/Destructible Objects Sprite Sheet.png"
|
||||||
|
dest_files=[ "res://.import/Destructible Objects Sprite Sheet.png-d700a2ac0cb13acdf9c866a251ac6e1a.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
35
Sprites/Assets/fire_column_medium_1.png.import
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Assets/fire_column_medium_1.png"
|
||||||
|
dest_files=[ "res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
Before Width: | Height: | Size: 521 B After Width: | Height: | Size: 521 B |
@@ -2,15 +2,15 @@
|
|||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="StreamTexture"
|
type="StreamTexture"
|
||||||
path="res://.import/fire_column_medium_10.png-ca88110f0e3aeb632f39f7a2dc4c2d86.stex"
|
path="res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex"
|
||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Sprites/Hell/fire_column_medium_10.png"
|
source_file="res://Sprites/Assets/fire_column_medium_10.png"
|
||||||
dest_files=[ "res://.import/fire_column_medium_10.png-ca88110f0e3aeb632f39f7a2dc4c2d86.stex" ]
|
dest_files=[ "res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex" ]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 378 B |
@@ -2,15 +2,15 @@
|
|||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="StreamTexture"
|
type="StreamTexture"
|
||||||
path="res://.import/fire_column_medium_11.png-20ae0a8106291665170d172b33aad429.stex"
|
path="res://.import/fire_column_medium_11.png-1796e072c315c826fad5e137829db456.stex"
|
||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
}
|
}
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6/autotile/spacing = 0
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7/autotile/spacing = 0
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8/autotile/icon_coordinate = Vector2( 38, 1 )
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8/autotile/tile_size = Vector2( 16, 16 )
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8/autotile/spacing = 0
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8/autotile/occluder_map = [ ]
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8/autotile/navpoly_map = [ ]
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