Merge pull request #4 from CSE-4392-Game-Design/Space-level
Space level update
This commit is contained in:
@@ -9,7 +9,7 @@ var speed : = 0.5
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var position_tracker = 0.0
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var player = null
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var obstacle = null
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var DisplayValue = 10
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var DisplayValue = 5
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var health: int = 2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -59,7 +59,7 @@ func _on_Star_detect_body_exited(_body):
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#print("obstacle exited")
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#if _body.name == 'Obstacle':
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#obstacle = null
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null
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pass
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func _on_Timer_timeout():
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#print("time out")
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@@ -15,7 +15,9 @@ extents = Vector2( 5.48996, 5.06427 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 5.50204, 4.89798 )
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[node name="Dark Matter" type="KinematicBody2D"]
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[node name="Dark Matter" type="KinematicBody2D" groups=[
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"enemy",
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]]
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collision_layer = 2
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collision_mask = 6
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script = ExtResource( 2 )
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@@ -42,11 +44,13 @@ shape = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[node name="Hitbox" type="Area2D" parent="."]
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[node name="Dark_hitbox" type="Area2D" parent="." groups=[
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"enemy_hitbox_1",
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]]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Dark_hitbox"]
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shape = SubResource( 4 )
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[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
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@@ -54,4 +58,4 @@ shape = SubResource( 4 )
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[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
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[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Dark_hitbox" to="." method="_on_Hitbox_area_entered"]
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@@ -6,6 +6,7 @@
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[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
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[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
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[sub_resource type="AtlasTexture" id=3]
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@@ -79,11 +80,12 @@ region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="SpriteFrames" id=20]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
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"loop": true,
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"name": "Running",
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"speed": 5.0
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@@ -94,6 +96,7 @@ animations = [ {
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"speed": 3.0
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} ]
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[sub_resource type="CapsuleShape2D" id=21]
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radius = 1.5
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height = 3.0
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@@ -112,13 +115,14 @@ radius = 25.02
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
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light_mask = 0
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position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 20 )
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frames = SubResource( 18 )
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animation = "Idle"
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frame = 3
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playing = true
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@@ -127,6 +131,7 @@ playing = true
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visible = false
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 7 )
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offset = Vector2( 0, 0.5 )
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@@ -150,11 +155,15 @@ shape = SubResource( 1 )
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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@@ -162,8 +171,12 @@ shape = SubResource( 2 )
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
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shape = SubResource( 22 )
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@@ -178,6 +191,7 @@ monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
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shape = SubResource( 22 )
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[node name="Light" type="Light2D" parent="."]
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visible = false
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texture = ExtResource( 2 )
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@@ -1,10 +1,27 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/bule_star_sprite_spread.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7.95021, 8.07351 )
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[sub_resource type="Animation" id=2]
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resource_name = "Sparkle"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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[node name="Star" type="RigidBody2D"]
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collision_layer = 4
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collision_mask = 0
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@@ -15,3 +32,10 @@ shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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hframes = 4
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frame = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Sparkle"
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method_call_mode = 1
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anims/Sparkle = SubResource( 2 )
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@@ -36,7 +36,6 @@ limit_bottom = 225
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[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 97.0154, 82.0323 )
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collision_mask = 0
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[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 205.006, 50.8542 )
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@@ -64,3 +63,12 @@ position = Vector2( 323.666, 161.038 )
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
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[node name="Map_boundary" type="RigidBody2D" parent="."]
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collision_layer = 7
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collision_mask = 7
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mode = 1
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"]
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build_mode = 1
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polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 )
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BIN
Sprites/Assets/blue_star_225.png
Normal file
BIN
Sprites/Assets/blue_star_225.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 389 B |
34
Sprites/Assets/blue_star_225.png.import
Normal file
34
Sprites/Assets/blue_star_225.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/blue_star_225.png-5b00146bb430703346fdaaa520f40253.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Assets/blue_star_225.png"
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dest_files=[ "res://.import/blue_star_225.png-5b00146bb430703346fdaaa520f40253.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Sprites/Assets/blue_star_45.png
Normal file
BIN
Sprites/Assets/blue_star_45.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 339 B |
34
Sprites/Assets/blue_star_45.png.import
Normal file
34
Sprites/Assets/blue_star_45.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/blue_star_45.png-3d076c408f8cdbf88a33f4a91f0e7375.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Assets/blue_star_45.png"
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dest_files=[ "res://.import/blue_star_45.png-3d076c408f8cdbf88a33f4a91f0e7375.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Sprites/Assets/bule_star_sprite_spread.png
Normal file
BIN
Sprites/Assets/bule_star_sprite_spread.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 746 B |
34
Sprites/Assets/bule_star_sprite_spread.png.import
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34
Sprites/Assets/bule_star_sprite_spread.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/bule_star_sprite_spread.png-38c7879008f2591d865215d456421085.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Assets/bule_star_sprite_spread.png"
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dest_files=[ "res://.import/bule_star_sprite_spread.png-38c7879008f2591d865215d456421085.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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