Added pause capability to all levels, added music to Level 5, added a simple chasing AI to the glowing ghosts, and optimized the Main Menu scene

This commit is contained in:
VoidTwo
2021-11-28 20:33:22 -06:00
parent b6b8edce83
commit 4c55683bde
41 changed files with 396 additions and 151 deletions

View File

@@ -1,10 +1,12 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level 5.gd" type="Script" id=2]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://Resources/Level_5_Floor_Tileset.tres" type="TileSet" id=4]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=5]
[ext_resource path="res://Music/Level_5.mp3" type="AudioStream" id=6]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=7]
[ext_resource path="res://Resources/Level_5_Walls_Tileset.tres" type="TileSet" id=8]
[ext_resource path="res://Enemies/Glowing Ghost.tscn" type="PackedScene" id=9]
@@ -47,3 +49,11 @@ shadow_enabled = true
position = Vector2( 60, 100 )
[node name="HUD" parent="." instance=ExtResource( 3 )]
[node name="Pause Screen" parent="." instance=ExtResource( 7 )]
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 6 )
volume_db = -10.0
autoplay = true