Added pause capability to all levels, added music to Level 5, added a simple chasing AI to the glowing ghosts, and optimized the Main Menu scene

This commit is contained in:
VoidTwo
2021-11-28 20:33:22 -06:00
parent b6b8edce83
commit 4c55683bde
41 changed files with 396 additions and 151 deletions

View File

@@ -43,8 +43,6 @@ func main_menu_option(option: String) -> void:
yield(level_select_menu, 'complete')
free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
elif option == 'quit':
quit_game()
return
@@ -80,8 +78,3 @@ func new_game(level: String) -> void:
print('ERROR: Main failed to change scene to Level.')
queue_free()
return
func quit_game() -> void:
get_tree().quit()
return