Added pause capability to all levels, added music to Level 5, added a simple chasing AI to the glowing ghosts, and optimized the Main Menu scene
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@@ -11,7 +11,7 @@ var hud: CanvasLayer = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(delta) -> void:
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func _physics_process(delta: float) -> void:
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var input_vector: Vector2 = Vector2.ZERO
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input_vector.x = Input.get_action_strength('player_right') \
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