Base version of game
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61
Main.gd
Normal file
61
Main.gd
Normal file
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extends Node
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export var splash_screen_path: String
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export var main_menu_path: String
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export var world_path: String
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func _ready() -> void:
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var splash_screen: Node = play_splash_screen()
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yield(splash_screen, 'complete')
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splash_screen = null
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var main_menu: Node = play_main_menu()
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yield(main_menu, 'complete')
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free_connected_node(main_menu, 'main_menu_option')
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main_menu = null
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return
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func play_splash_screen() -> Node:
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var splash_screen: Node = load(splash_screen_path).instance()
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if splash_screen.connect('complete', self, 'free_connected_node', [splash_screen, 'free_connected_node']) != OK:
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print('ERROR: Splash Screen "complete" signal already connected.')
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add_child(splash_screen)
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return splash_screen
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func play_main_menu() -> Node:
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var main_menu: Node = load(main_menu_path).instance()
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if main_menu.connect('complete', self, 'main_menu_option') != OK:
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print('ERROR: Main Menu "quit" signal already connected.')
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add_child(main_menu)
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return main_menu
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func main_menu_option(option: String) -> void:
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if option == 'new game':
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new_game()
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elif option == 'quit':
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quit_game()
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return
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func free_connected_node(node: Node, connected_function: String) -> void:
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node.disconnect('complete', self, connected_function)
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remove_child(node)
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node.queue_free()
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return
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func new_game() -> void:
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if get_tree().change_scene(world_path) != OK:
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print('ERROR: Main failed to change scene to World.')
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return
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func quit_game() -> void:
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get_tree().quit()
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return
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