Fixed spacing, fixed enemy hitbox
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@@ -4,7 +4,7 @@ signal coin_grabbed
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func _on_Node2D_body_entered(body: Node) -> void:
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if body.get_name() == 'Player':
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emit_signal("coin_grabbed")
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print("coin!")
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queue_free()
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if body.get_name() == 'Player':
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emit_signal("coin_grabbed")
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print("coin!")
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queue_free()
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