Fixed spacing, fixed enemy hitbox

This commit is contained in:
tiffanyfrias10
2021-12-05 21:07:17 -06:00
parent 15b647a90a
commit 51365d9f74
10 changed files with 82 additions and 41 deletions

View File

@@ -4,7 +4,7 @@ signal coin_grabbed
func _on_Node2D_body_entered(body: Node) -> void:
if body.get_name() == 'Player':
emit_signal("coin_grabbed")
print("coin!")
queue_free()
if body.get_name() == 'Player':
emit_signal("coin_grabbed")
print("coin!")
queue_free()