Implementing HUD & Changing HUD Style
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5
Main.gd
5
Main.gd
@@ -51,8 +51,9 @@ func free_connected_node(node: Node, connected_function: String) -> void:
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func new_game() -> void:
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if get_tree().change_scene(world_path) != OK:
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print('ERROR: Main failed to change scene to World.')
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#if get_tree().change_scene(world_path) != OK:
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# print('ERROR: Main failed to change scene to World.')
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get_tree().change_scene(world_path)
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return
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