Implementing HUD & Changing HUD Style

This commit is contained in:
Jasmine
2021-11-23 23:24:48 -06:00
parent d6af0df27c
commit 74bb8d4b0a
40 changed files with 1086 additions and 211 deletions

View File

@@ -1,20 +1,21 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ) ],
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_up",
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
@@ -22,9 +23,9 @@ animations = [ {
"name": "look_down",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_right",
"name": "look_up",
"speed": 5.0
} ]
@@ -146,26 +147,26 @@ tracks/1/keys = {
"values": [ false ]
}
[sub_resource type="AnimationNodeAnimation" id=15]
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "Look Left"
[sub_resource type="AnimationNodeAnimation" id=16]
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "Look Down"
[sub_resource type="AnimationNodeAnimation" id=17]
[sub_resource type="AnimationNodeAnimation" id=10]
animation = "Look Right"
[sub_resource type="AnimationNodeAnimation" id=18]
[sub_resource type="AnimationNodeAnimation" id=11]
animation = "Look Up"
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 15 )
blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 )
blend_point_1/node = SubResource( 16 )
blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 17 )
blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 18 )
blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 )
max_space = Vector2( 1, 1.1 )
@@ -210,3 +211,5 @@ anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]