added music/sounds
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
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[ext_resource path="res://GUI/Level Ending.gd" type="Script" id=2]
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[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=3]
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[ext_resource path="res://Sprites/Assets/Smol_P.png" type="Texture" id=4]
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[ext_resource path="res://Music/Level_Complete.mp3" type="AudioStream" id=5]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 3 )
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@@ -82,6 +83,7 @@ __meta__ = {
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 160, 120 )
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frames = SubResource( 10 )
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frame = 6
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playing = true
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[node name="Timer" type="Timer" parent="."]
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@@ -89,4 +91,9 @@ wait_time = 4.0
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one_shot = true
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autostart = true
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[node name="BGM" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -10.0
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autoplay = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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