added music/sounds
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96
Main.gd
96
Main.gd
@@ -7,76 +7,76 @@ export var hub_world_path: String
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func _ready() -> void:
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randomize()
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var splash_screen: Node = play_splash_screen()
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yield(splash_screen, 'complete')
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splash_screen = null
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randomize()
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var splash_screen: Node = play_splash_screen()
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yield(splash_screen, 'complete')
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splash_screen = null
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var main_menu: Node = play_main_menu()
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yield(main_menu, 'complete')
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free_connected_node(main_menu, 'main_menu_option')
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main_menu = null
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return
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var main_menu: Node = play_main_menu()
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yield(main_menu, 'complete')
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free_connected_node(main_menu, 'main_menu_option')
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main_menu = null
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return
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func play_splash_screen() -> Node:
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var splash_screen: Node = load(splash_screen_path).instance()
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if splash_screen.connect('complete', self, 'free_connected_node',
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[splash_screen, 'free_connected_node']) != OK:
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print('ERROR: Splash Screen "complete" signal already connected.')
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var splash_screen: Node = load(splash_screen_path).instance()
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if splash_screen.connect('complete', self, 'free_connected_node',
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[splash_screen, 'free_connected_node']) != OK:
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print('ERROR: Splash Screen "complete" signal already connected.')
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add_child(splash_screen)
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return splash_screen
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add_child(splash_screen)
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return splash_screen
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func play_main_menu() -> Node:
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var main_menu: Node = load(main_menu_path).instance()
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if main_menu.connect('complete', self, 'main_menu_option') != OK:
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print('ERROR: Main Menu "complete" signal already connected.')
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var main_menu: Node = load(main_menu_path).instance()
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if main_menu.connect('complete', self, 'main_menu_option') != OK:
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print('ERROR: Main Menu "complete" signal already connected.')
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add_child(main_menu)
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return main_menu
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add_child(main_menu)
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return main_menu
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func main_menu_option(option: String) -> void:
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if option == 'new game':
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if get_tree().change_scene(hub_world_path) != OK:
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print('ERROR: Main failed to change scene to Hub World.')
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queue_free()
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#var level_select_menu: Node = play_level_select_menu()
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#yield(level_select_menu, 'complete')
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#free_connected_node(level_select_menu, 'level_select_menu_option')
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#level_select_menu = null
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return
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if option == 'new game':
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if get_tree().change_scene(hub_world_path) != OK:
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print('ERROR: Main failed to change scene to Hub World.')
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queue_free()
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#var level_select_menu: Node = play_level_select_menu()
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#yield(level_select_menu, 'complete')
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#free_connected_node(level_select_menu, 'level_select_menu_option')
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#level_select_menu = null
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return
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func play_level_select_menu() -> Node:
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var level_select_menu: Node = load(level_select_menu_path).instance()
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if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
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print('ERROR: Level Select Menu "complete" signal already connected.')
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var level_select_menu: Node = load(level_select_menu_path).instance()
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if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
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print('ERROR: Level Select Menu "complete" signal already connected.')
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add_child(level_select_menu)
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return level_select_menu
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add_child(level_select_menu)
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return level_select_menu
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func level_select_menu_option(option: String) -> void:
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var level: String = 'res://Levels/'
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if option == 'H':
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level += 'Hub World.tscn'
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else:
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level += 'Level ' + option + '.tscn'
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var level: String = 'res://Levels/'
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if option == 'H':
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level += 'Hub World.tscn'
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else:
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level += 'Level ' + option + '.tscn'
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new_game(level)
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return
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new_game(level)
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return
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func free_connected_node(node: Node, connected_function: String) -> void:
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node.disconnect('complete', self, connected_function)
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node.queue_free()
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return
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node.disconnect('complete', self, connected_function)
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node.queue_free()
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return
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func new_game(level: String) -> void:
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if get_tree().change_scene(level) != OK:
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print('ERROR: Main failed to change scene to Level.')
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queue_free()
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return
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if get_tree().change_scene(level) != OK:
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print('ERROR: Main failed to change scene to Level.')
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queue_free()
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return
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