Level Functionality Complete
This commit is contained in:
@@ -7,7 +7,7 @@
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radius = 4.47823
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radius = 4.47823
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[node name="snowball_blue" type="Area2D" groups=[
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[node name="snowball_blue" type="Area2D" groups=[
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"enemy_projectile_1",
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"freeze",
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]]
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]]
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collision_layer = 0
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collision_layer = 0
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collision_mask = 2
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collision_mask = 2
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@@ -14,7 +14,9 @@ radius = 58.0175
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radius = 6.0
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radius = 6.0
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height = 5.0
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height = 5.0
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[node name="snowmen_enemy" type="KinematicBody2D"]
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[node name="snowmen_enemy" type="KinematicBody2D" groups=[
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"freeze",
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]]
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collision_layer = 2
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collision_layer = 2
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@@ -38,7 +40,7 @@ shape = SubResource( 2 )
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autostart = true
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autostart = true
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[node name="hitbox" type="Area2D" parent="." groups=[
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[node name="hitbox" type="Area2D" parent="." groups=[
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"enemy_hitbox_1",
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"freeze",
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]]
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]]
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collision_layer = 4
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collision_layer = 4
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collision_mask = 2
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collision_mask = 2
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@@ -49,3 +51,4 @@ shape = SubResource( 3 )
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="hitbox" to="." method="_on_hitbox_area_entered"]
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@@ -14,7 +14,9 @@ radius = 56.0659
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radius = 6.0
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radius = 6.0
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height = 5.0
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height = 5.0
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[node name="snowmen_enemy" type="KinematicBody2D"]
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[node name="snowmen_enemy" type="KinematicBody2D" groups=[
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"enemy",
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]]
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collision_layer = 2
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collision_layer = 2
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@@ -50,3 +52,4 @@ shape = SubResource( 3 )
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="hitbox" to="." method="_on_hitbox_area_entered"]
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File diff suppressed because one or more lines are too long
34
Levels/SlowTime.gd
Normal file
34
Levels/SlowTime.gd
Normal file
@@ -0,0 +1,34 @@
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extends Node
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const END_VALUE = 1
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signal unfreeze
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var is_active = false
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var time_start
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var duration_ms
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var start_value
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func start(duration = 1, strength = 0.9):
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time_start = OS.get_ticks_msec()
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duration_ms = duration * 1000
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start_value = 1 - strength
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Engine.time_scale = start_value
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is_active = true
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func _process(delta):
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if is_active:
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var current_time = OS.get_ticks_msec() - time_start
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var value = circl_ease_in(current_time, start_value, END_VALUE, duration_ms)
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if current_time >= duration_ms:
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is_active = false
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value = END_VALUE
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emit_signal('unfreeze')
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Engine.time_scale = value
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func circl_ease_in(t, b, c, d):
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t /=d
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return -c * (sqrt(1 - t * t) - 1) + b
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@@ -3,6 +3,8 @@ extends KinematicBody2D
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export var ACCELERATION: int = 1000
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export var ACCELERATION: int = 1000
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export var MAX_SPEED: int = 120
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export var MAX_SPEED: int = 120
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export var FRICTION: int = 1000
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export var FRICTION: int = 1000
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signal frozen
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const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
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const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
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var health_index: int = 6
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var health_index: int = 6
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@@ -104,6 +106,9 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
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hit = 2
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hit = 2
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elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
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elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
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hit = 3
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hit = 3
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elif area.is_in_group('freeze'):
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emit_signal('frozen')
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modulate = Color(0,.5,1)
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else:
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else:
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return
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return
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#var timer = Timer.new()
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#var timer = Timer.new()
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@@ -151,11 +156,12 @@ func _input(event: InputEvent) -> void:
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func _on_Hitbox_area_entered(area: Area2D) -> void:
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func _on_Hitbox_area_entered(area: Area2D) -> void:
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print(area.name)
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print(area.name)
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if area.name.begins_with("coin"):
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print("COIN")
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if area.name == 'detection':
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if area.name == 'detection':
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return
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return
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if 'freeze' in area.get_parent().get_groups():
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emit_signal('frozen')
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return
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if 'enemies' in area.get_parent().get_groups() or area.name != 'detection' or 'damage' in area.get_groups():
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if 'enemies' in area.get_parent().get_groups() or area.name != 'detection' or 'damage' in area.get_groups():
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if health_index != 0:
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if health_index != 0:
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@@ -164,3 +170,7 @@ func _on_Hitbox_area_entered(area: Area2D) -> void:
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else:
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else:
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get_tree().change_scene('res://Levels/Hub World.tscn')
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get_tree().change_scene('res://Levels/Hub World.tscn')
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return
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return
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func _on_SlowTime_unfreeze() -> void:
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modulate = Color(1,1,1)
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@@ -182,7 +182,9 @@ graph_offset = Vector2( -3591.37, -302.6 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
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[node name="Player" type="KinematicBody2D" groups=["player"]]
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[node name="Player" type="KinematicBody2D" groups=[
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"player",
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]]
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collision_layer = 2
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collision_layer = 2
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@@ -198,10 +200,12 @@ visible = false
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rotation = 1.5708
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rotation = 1.5708
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]]
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[node name="Hitbox" type="Area2D" parent="." groups=[
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"player_hitbox",
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]]
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input_pickable = false
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collision_layer = 2
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collision_layer = 2
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collision_mask = 4
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collision_mask = 4
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input_pickable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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visible = false
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