added l4 win condition

This commit is contained in:
2021-12-09 22:35:48 -06:00
parent 022c084d28
commit 8e64a3677f
98 changed files with 527 additions and 350 deletions

View File

@@ -3,22 +3,26 @@ extends Node2D
var gems: int = 4
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
func _on_Demon_Boss_demon_boss_death() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')