Added some Level 5 implementation and reorganized file structure
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40
Enemies/Glowing Ghost.tscn
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40
Enemies/Glowing Ghost.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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collision_mask = 0
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Light2D" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Light2DEyes" type="Light2D" parent="."]
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -40 )
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range_item_cull_mask = 4
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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occluder = ExtResource( 1 )
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