Added some Level 5 implementation and reorganized file structure
This commit is contained in:
16
Player/Item.gd
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16
Player/Item.gd
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@@ -0,0 +1,16 @@
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# Item Class
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var name: String
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var type: String
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func _init(name: String, type: String) -> void:
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self.name = name
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self.type = type
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return
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func equals(other) -> bool:
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if(self.name == other.name and self.type == other.type):
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return true
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return false
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@@ -1,11 +1,12 @@
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extends KinematicBody2D
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const ACCELERATION: int = 1000
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const MAX_SPEED: int = 120
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const FRICTION: int = 1000
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const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
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export var ACCELERATION: int = 1000
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export var MAX_SPEED: int = 120
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export var FRICTION: int = 1000
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const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
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var health_index: int = 6
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var hud: CanvasLayer = null
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var velocity: Vector2 = Vector2.ZERO
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@@ -57,3 +58,15 @@ func _on_Hitbox_body_entered(body: Node) -> void:
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health_index -= 1
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hud.update_health(HEALTH_SLICES[health_index])
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return
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed('screenshot'):
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var img: Image = get_viewport().get_texture().get_data()
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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img.flip_y()
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if img.save_png('user://screenshot.png') != OK:
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print('ERROR: Failed saving screenshot.')
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return
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Binary file not shown.
Before Width: | Height: | Size: 173 B |
@@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Player/Player.png"
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dest_files=[ "res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex" ]
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[params]
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compress/mode=3
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=2
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=0
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@@ -1,16 +1,16 @@
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Player/Player_Down.png" type="Texture" id=3]
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[ext_resource path="res://Player/Player_Up.png" type="Texture" id=4]
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[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
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[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 4 ) ],
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "look_up",
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"name": "look_right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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@@ -18,9 +18,9 @@ animations = [ {
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"name": "look_left",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"name": "look_right",
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"name": "look_up",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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@@ -161,14 +161,14 @@ animation = "Look Up"
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[sub_resource type="AnimationNodeBlendSpace2D" id=12]
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blend_point_0/node = SubResource( 8 )
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blend_point_0/pos = Vector2( -1.01, 0 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 9 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 10 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 11 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1.01, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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@@ -181,12 +181,14 @@ graph_offset = Vector2( -3591.37, -302.6 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 0, -5 )
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light_mask = 2
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frames = SubResource( 1 )
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animation = "look_right"
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offset = Vector2( 0, -5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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@@ -194,6 +196,8 @@ rotation = 1.5708
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shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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@@ -212,7 +216,7 @@ tree_root = SubResource( 13 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 14 )
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parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
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parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
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[node name="Inventory" parent="." instance=ExtResource( 5 )]
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Binary file not shown.
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@@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Player_Down.png-0720a85ec5e36101f691c750d323946c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Player/Player_Down.png"
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dest_files=[ "res://.import/Player_Down.png-0720a85ec5e36101f691c750d323946c.stex" ]
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[params]
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compress/mode=3
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=2
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=0
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Binary file not shown.
Before Width: | Height: | Size: 175 B |
@@ -1,35 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Player/Player_Up.png"
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dest_files=[ "res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex" ]
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[params]
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compress/mode=3
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=2
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=0
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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