Added some Level 5 implementation and reorganized file structure
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@@ -1,16 +1,16 @@
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[gd_scene load_steps=20 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Player/Player_Down.png" type="Texture" id=3]
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[ext_resource path="res://Player/Player_Up.png" type="Texture" id=4]
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[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
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[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 4 ) ],
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "look_up",
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"name": "look_right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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@@ -18,9 +18,9 @@ animations = [ {
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"name": "look_left",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"name": "look_right",
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"name": "look_up",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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@@ -161,14 +161,14 @@ animation = "Look Up"
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[sub_resource type="AnimationNodeBlendSpace2D" id=12]
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blend_point_0/node = SubResource( 8 )
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blend_point_0/pos = Vector2( -1.01, 0 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 9 )
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blend_point_1/pos = Vector2( 0, 1.1 )
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blend_point_2/node = SubResource( 10 )
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blend_point_2/pos = Vector2( 1, 0 )
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blend_point_3/node = SubResource( 11 )
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blend_point_3/pos = Vector2( 0, -1.1 )
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min_space = Vector2( -1.01, -1.1 )
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min_space = Vector2( -1, -1.1 )
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max_space = Vector2( 1, 1.1 )
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blend_mode = 1
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@@ -181,12 +181,14 @@ graph_offset = Vector2( -3591.37, -302.6 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 0, -5 )
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light_mask = 2
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frames = SubResource( 1 )
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animation = "look_right"
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offset = Vector2( 0, -5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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@@ -194,6 +196,8 @@ rotation = 1.5708
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shape = SubResource( 2 )
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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@@ -212,7 +216,7 @@ tree_root = SubResource( 13 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 14 )
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parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
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parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
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[node name="Inventory" parent="." instance=ExtResource( 5 )]
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