Fixed weapon handling to be more consistent and increased the size for easier gameplay
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@@ -6,7 +6,7 @@ export var creepy_hand: PackedScene
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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var health: int = 3
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var health: int = 1
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func _physics_process(_delta: float) -> void:
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