Fixed weapon handling to be more consistent and increased the size for easier gameplay

This commit is contained in:
VoidTwo
2021-12-06 01:01:55 -06:00
parent 5269a32000
commit bae81b5b01
3 changed files with 66 additions and 28 deletions

View File

@@ -6,7 +6,7 @@ export var creepy_hand: PackedScene
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 3
var health: int = 1
func _physics_process(_delta: float) -> void: