Fixed weapon handling to be more consistent and increased the size for easier gameplay
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 2.2, 3 )
|
||||
extents = Vector2( 4, 9 )
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "swing"
|
||||
@@ -15,34 +15,46 @@ tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.21 ),
|
||||
"times": PoolRealArray( 0, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"update": 1,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Animation/Javelin:visible")
|
||||
tracks/1/path = NodePath("Animation:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.01, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, false ]
|
||||
"times": PoolRealArray( 0.01, 0.19 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Animation:monitorable")
|
||||
tracks/2/path = NodePath("Animation/Javelin:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0.02, 0.22 ),
|
||||
"times": PoolRealArray( 0, 0.01, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, false ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[node name="Javelin" type="Node2D"]
|
||||
@@ -50,26 +62,24 @@ light_mask = 0
|
||||
|
||||
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -7 )
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
monitorable = false
|
||||
|
||||
[node name="Javelin" type="Sprite" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 8
|
||||
position = Vector2( 0, -7 )
|
||||
position = Vector2( 0, -10 )
|
||||
rotation = 0.785398
|
||||
scale = Vector2( 0.65, 0.65 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -11.5 )
|
||||
position = Vector2( 0, -13 )
|
||||
shape = SubResource( 3 )
|
||||
disabled = true
|
||||
|
||||
[node name="Javelin Animation" type="AnimationPlayer" parent="."]
|
||||
anims/swing = SubResource( 2 )
|
||||
|
@@ -1,9 +1,24 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 1.5, 4.2 )
|
||||
extents = Vector2( 2.5, 10 )
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Animation:rotation_degrees")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ -45.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "swing"
|
||||
@@ -27,22 +42,34 @@ tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.19 ),
|
||||
"times": PoolRealArray( 0, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"update": 1,
|
||||
"values": [ -45.0, 45.0 ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Animation:monitorable")
|
||||
tracks/2/path = NodePath("Animation:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0.02, 0.2 ),
|
||||
"times": PoolRealArray( 0.01, 0.19 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ -45.0, 45.0 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[node name="Sword" type="Node2D"]
|
||||
@@ -50,26 +77,27 @@ light_mask = 0
|
||||
|
||||
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]]
|
||||
light_mask = 0
|
||||
rotation = 0.785398
|
||||
rotation = -0.785398
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
monitorable = false
|
||||
|
||||
[node name="Sword" type="Sprite" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 8
|
||||
rotation = 0.785398
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
scale = Vector2( 0.7, 0.7 )
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( -16, -16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -13 )
|
||||
position = Vector2( 0, -14 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = true
|
||||
|
||||
[node name="Sword Animation" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 7 )
|
||||
anims/swing = SubResource( 5 )
|
||||
|
Reference in New Issue
Block a user