Fixed weapon handling to be more consistent and increased the size for easier gameplay
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@@ -3,7 +3,7 @@
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[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 2.2, 3 )
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extents = Vector2( 4, 9 )
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[sub_resource type="Animation" id=2]
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resource_name = "swing"
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@@ -15,34 +15,46 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.01, 0.21 ),
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"update": 1,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Animation/Javelin:visible")
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tracks/1/path = NodePath("Animation:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.01, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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"times": PoolRealArray( 0.01, 0.19 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Animation:monitorable")
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tracks/2/path = NodePath("Animation/Javelin:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.02, 0.22 ),
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"times": PoolRealArray( 0, 0.01, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.01, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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"values": [ false, true ]
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}
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[node name="Javelin" type="Node2D"]
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@@ -50,26 +62,24 @@ light_mask = 0
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[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
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light_mask = 0
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position = Vector2( 0, -7 )
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collision_layer = 0
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collision_mask = 4
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input_pickable = false
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monitoring = false
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monitorable = false
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[node name="Javelin" type="Sprite" parent="Animation"]
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visible = false
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light_mask = 8
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position = Vector2( 0, -7 )
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position = Vector2( 0, -10 )
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rotation = 0.785398
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scale = Vector2( 0.65, 0.65 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
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visible = false
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light_mask = 0
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position = Vector2( 0, -11.5 )
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position = Vector2( 0, -13 )
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shape = SubResource( 3 )
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disabled = true
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[node name="Javelin Animation" type="AnimationPlayer" parent="."]
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anims/swing = SubResource( 2 )
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