Fixed weapon handling to be more consistent and increased the size for easier gameplay

This commit is contained in:
VoidTwo
2021-12-06 01:01:55 -06:00
parent 5269a32000
commit bae81b5b01
3 changed files with 66 additions and 28 deletions

View File

@@ -3,7 +3,7 @@
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 2.2, 3 )
extents = Vector2( 4, 9 )
[sub_resource type="Animation" id=2]
resource_name = "swing"
@@ -15,34 +15,46 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.01, 0.21 ),
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"update": 1,
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Animation/Javelin:visible")
tracks/1/path = NodePath("Animation:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.01, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
"times": PoolRealArray( 0.01, 0.19 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Animation:monitorable")
tracks/2/path = NodePath("Animation/Javelin:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.02, 0.22 ),
"times": PoolRealArray( 0, 0.01, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.01, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
"values": [ false, true ]
}
[node name="Javelin" type="Node2D"]
@@ -50,26 +62,24 @@ light_mask = 0
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
light_mask = 0
position = Vector2( 0, -7 )
collision_layer = 0
collision_mask = 4
input_pickable = false
monitoring = false
monitorable = false
[node name="Javelin" type="Sprite" parent="Animation"]
visible = false
light_mask = 8
position = Vector2( 0, -7 )
position = Vector2( 0, -10 )
rotation = 0.785398
scale = Vector2( 0.65, 0.65 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
visible = false
light_mask = 0
position = Vector2( 0, -11.5 )
position = Vector2( 0, -13 )
shape = SubResource( 3 )
disabled = true
[node name="Javelin Animation" type="AnimationPlayer" parent="."]
anims/swing = SubResource( 2 )