updated l4 boss area, timeout on level end
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@@ -26,5 +26,9 @@ func _on_NextArea_area_entered(area: Area2D) -> void:
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func _on_Demon_Boss_demon_boss_death() -> void:
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func _on_Demon_Boss_demon_boss_death() -> void:
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$Timer.start()
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func _on_Timer_timeout() -> void:
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get_tree().change_scene('res://GUI/Level Complete.tscn')
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get_tree().change_scene('res://GUI/Level Complete.tscn')
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queue_free()
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queue_free()
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