Fixed snowmen enemy bug
The snowmen enemy were acting funny - turns out there were acknowledging the walls as the player, oops. added fix for them to ignore the wall
This commit is contained in:
@@ -20,12 +20,12 @@ func _physics_process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_Area2D_body_entered(body: Node) -> void:
|
||||
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")):
|
||||
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
|
||||
player = body
|
||||
|
||||
|
||||
func _on_Area2D_body_exited(body: Node) -> void:
|
||||
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")):
|
||||
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
|
||||
player = null
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user