direction weapons, added javelin weapon
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@@ -1,6 +1,7 @@
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extends CanvasLayer
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signal add_currency(amount)
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var weapon = "sword"
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func _on_Add_Currency_pressed() -> void:
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@@ -33,6 +34,7 @@ func _on_select_bow_pressed() -> void:
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$'Weapon Selection/Sword'.set_visible(true)
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$'Weapon Selection'.set_visible(false)
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weapon = "bow"
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return
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@@ -46,6 +48,7 @@ func _on_select_javelin_pressed() -> void:
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$'Weapon Selection/Sword'.set_visible(true)
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$'Weapon Selection'.set_visible(false)
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weapon = "javelin"
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return
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@@ -59,6 +62,7 @@ func _on_select_staff_pressed() -> void:
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$'Weapon Selection/Sword'.set_visible(true)
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$'Weapon Selection'.set_visible(false)
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weapon = "staff"
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return
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@@ -72,4 +76,5 @@ func _on_select_sword_pressed() -> void:
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$'Weapon Selection/Staff'.set_visible(true)
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$'Weapon Selection'.set_visible(false)
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weapon = "sword"
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return
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