direction weapons, added javelin weapon
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@@ -101,21 +101,21 @@ tile_data = PoolIntArray( -524290, 0, 5, -524289, 0, 196610, -589824, 0, 196610,
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[node name="Fire3" type="AnimatedSprite" parent="."]
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position = Vector2( -607.628, -210.601 )
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frames = SubResource( 1 )
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frame = 10
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frame = 9
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire2" type="AnimatedSprite" parent="."]
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position = Vector2( -543.25, -212.563 )
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frames = SubResource( 1 )
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frame = 13
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frame = 12
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire1" type="AnimatedSprite" parent="."]
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position = Vector2( -479.806, -214.167 )
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frames = SubResource( 1 )
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frame = 6
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frame = 5
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playing = true
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offset = Vector2( 679.819, 333.222 )
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@@ -175,28 +175,26 @@ position = Vector2( 290, 273 )
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position = Vector2( 35.1075, -101.959 )
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scale = Vector2( 0.533564, 0.533564 )
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frames = SubResource( 21 )
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frame = 1
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playing = true
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[node name="Chest2" type="AnimatedSprite" parent="."]
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position = Vector2( 421.5, 34.687 )
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scale = Vector2( 0.533564, 0.533564 )
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frames = SubResource( 21 )
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frame = 2
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frame = 1
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playing = true
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[node name="Chest3" type="AnimatedSprite" parent="."]
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position = Vector2( 289.9, 294.945 )
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scale = Vector2( 0.533564, 0.533564 )
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frames = SubResource( 21 )
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frame = 1
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playing = true
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[node name="Chest4" type="AnimatedSprite" parent="."]
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position = Vector2( -99.4362, 161.242 )
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scale = Vector2( 0.533564, 0.533564 )
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frames = SubResource( 21 )
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frame = 2
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frame = 1
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playing = true
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[node name="HUD" parent="." instance=ExtResource( 23 )]
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