direction weapons, added javelin weapon

This commit is contained in:
2021-12-04 17:44:29 -06:00
parent f18924dd3d
commit db6cec47b4
9 changed files with 180 additions and 30 deletions

63
Player/Javelin.tscn Normal file
View File

@@ -0,0 +1,63 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
[ext_resource path="res://Player/Javelin.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Javelin:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Javelin:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 135.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "swing"
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("Javelin:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 7, 0 ) ]
}
[node name="JavelinAnimation" type="Node2D"]
script = ExtResource( 2 )
[node name="Javelin" type="Sprite" parent="."]
visible = false
rotation = 2.35619
scale = Vector2( 0.65, 0.65 )
texture = ExtResource( 1 )
[node name="JavelinAttack" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/swing = SubResource( 2 )
[connection signal="animation_finished" from="JavelinAttack" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="animation_started" from="JavelinAttack" to="." method="_on_AnimationPlayer_animation_started"]