direction weapons, added javelin weapon
This commit is contained in:
63
Player/Javelin.tscn
Normal file
63
Player/Javelin.tscn
Normal file
@@ -0,0 +1,63 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
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[ext_resource path="res://Player/Javelin.gd" type="Script" id=2]
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[sub_resource type="Animation" id=1]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Javelin:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Javelin:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 135.0 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "swing"
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length = 0.6
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tracks/0/type = "value"
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tracks/0/path = NodePath("Javelin:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 7, 0 ) ]
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}
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[node name="JavelinAnimation" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Javelin" type="Sprite" parent="."]
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visible = false
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rotation = 2.35619
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scale = Vector2( 0.65, 0.65 )
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texture = ExtResource( 1 )
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[node name="JavelinAttack" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 1 )
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anims/swing = SubResource( 2 )
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[connection signal="animation_finished" from="JavelinAttack" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="animation_started" from="JavelinAttack" to="." method="_on_AnimationPlayer_animation_started"]
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