direction weapons, added javelin weapon
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@@ -1,10 +1,11 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
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[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Player/Javelin.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Player/Sword.tscn" type="PackedScene" id=7]
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[sub_resource type="SpriteFrames" id=1]
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@@ -187,6 +188,7 @@ script = ExtResource( 1 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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light_mask = 2
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z_index = 1
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frames = SubResource( 1 )
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animation = "look_right"
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offset = Vector2( 0, -5 )
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@@ -224,5 +226,8 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
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[node name="SwordAnimation" parent="." instance=ExtResource( 7 )]
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position = Vector2( 8, -6 )
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[node name="JavelinAnimation" parent="." instance=ExtResource( 6 )]
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position = Vector2( 8, -4 )
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]
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